leybi
07-04-2005, 16:51
J'ai une bonne nouvelle :)
En provenance de Planet Act of War:
De sargent 1977:
Atari Producer
Registered: Dec 2004
Location:
Posts: 50
Patch 2 is DONE!
Good news everyone, patch 2 is now ready and will enter QA first thing tomorrow morning. I'll get back asap with a more precise online date, expect a week or so unless something unexpected arises. This is the short list of changes/added features/fixes:
FUNCTIONALITY TWEAKS
* Game Replay: various user interface improvements
* Game Replay: contents of structures and transports are now displayed
* Game Replay: money and energy are now displayed
* Game Replay: replay save files are smaller
* Engagement Mode: you can now Quit without Surrendering
* Chat: nicknames are now in color
* Chat: "X has joined/left" messages are no longer displayed in the chat lobbies
* Observer mode: chat is now accessible in Observer mode
* Gameplay: rotation of structures
FIXES/CORRECTIONS/OPTIMIZATIONS
* Various anti-cheat measures that disable all cheats we have seen to date
* Bug correction: when someone lost without Surrendering, occassionally the Observer mode wasnt accessible
* Bug correction: destroying a bank no longer causes a crash
* Bug correction: sometimes the connection was lost during a Quick Match hook-up
* Bug correction: replays were sometimes not synchronised correctly before the launch of the game
* Bug correction: under certain circumstances with severe lag, it was possible to capture a POW several times
* Bug correction: under certain circumstances, a quick Surrender or Disconnect could be recorded as a Win or a Loss in the ladder ranking
* Clarified error message when an incorrect password is entered + added option to request password to be sent by e-mail
* Optimization: several latency/bandwidth optimizations have been made, especially improving performance in bigger games
* Optimization: faster downloading of players' profiles
* Possible fix for the "38% crash on loading screen" issue (likely caused by a memory allocation failure); as we still however haven't been able to reproduce this bug internally, we also haven't been able to verify this fix.
Thanks everyone for posting your suggestions -- for example, the display of money and energy in the game replays is purely an "on popular demand"-feature -- and several more will be implemented in future patches as we go along. In addition, we have a couple more online maps lined up, the multiplayer demo will enter QA as soon as this patch is out the door, and the map editor is just about finished.
Well that is great! EA take notice! I can't wait for the patch to release.
En gros le patch2 est terminé, il sera en test demain matin, et sortira online dans les prochains jours.
Il inclura des changements sur les replays, le chat et des corrections de bug en tout genre, ainsi que de nouvelles map multijoueurs et l'éditeur de map.
:)
En provenance de Planet Act of War:
De sargent 1977:
Atari Producer
Registered: Dec 2004
Location:
Posts: 50
Patch 2 is DONE!
Good news everyone, patch 2 is now ready and will enter QA first thing tomorrow morning. I'll get back asap with a more precise online date, expect a week or so unless something unexpected arises. This is the short list of changes/added features/fixes:
FUNCTIONALITY TWEAKS
* Game Replay: various user interface improvements
* Game Replay: contents of structures and transports are now displayed
* Game Replay: money and energy are now displayed
* Game Replay: replay save files are smaller
* Engagement Mode: you can now Quit without Surrendering
* Chat: nicknames are now in color
* Chat: "X has joined/left" messages are no longer displayed in the chat lobbies
* Observer mode: chat is now accessible in Observer mode
* Gameplay: rotation of structures
FIXES/CORRECTIONS/OPTIMIZATIONS
* Various anti-cheat measures that disable all cheats we have seen to date
* Bug correction: when someone lost without Surrendering, occassionally the Observer mode wasnt accessible
* Bug correction: destroying a bank no longer causes a crash
* Bug correction: sometimes the connection was lost during a Quick Match hook-up
* Bug correction: replays were sometimes not synchronised correctly before the launch of the game
* Bug correction: under certain circumstances with severe lag, it was possible to capture a POW several times
* Bug correction: under certain circumstances, a quick Surrender or Disconnect could be recorded as a Win or a Loss in the ladder ranking
* Clarified error message when an incorrect password is entered + added option to request password to be sent by e-mail
* Optimization: several latency/bandwidth optimizations have been made, especially improving performance in bigger games
* Optimization: faster downloading of players' profiles
* Possible fix for the "38% crash on loading screen" issue (likely caused by a memory allocation failure); as we still however haven't been able to reproduce this bug internally, we also haven't been able to verify this fix.
Thanks everyone for posting your suggestions -- for example, the display of money and energy in the game replays is purely an "on popular demand"-feature -- and several more will be implemented in future patches as we go along. In addition, we have a couple more online maps lined up, the multiplayer demo will enter QA as soon as this patch is out the door, and the map editor is just about finished.
Well that is great! EA take notice! I can't wait for the patch to release.
En gros le patch2 est terminé, il sera en test demain matin, et sortira online dans les prochains jours.
Il inclura des changements sur les replays, le chat et des corrections de bug en tout genre, ainsi que de nouvelles map multijoueurs et l'éditeur de map.
:)