eBusiness
04-10-2004, 17:00
I have got the demo and played it, the most horrible thing I noticed was the time factor, the victory time followed real time instead of game time. So because the game is paused during construction you will have to hurry even more than in the previus games. The smartest thing to do is to build predesigned coasters, as that's the only way to get a lot of them in a hurry, it kinda feels like the major plot have been trashed. Just pause the objective timer as well, I have always wanted unlimited time for building, testing and fine tuning the coaster.
The GFX options panel was horrible, far too many things to alter, and I don't like the slider system, just make it steps like in any other game.
That path building is horrible, and decimal height labels unusefull have already been mentioned elsewhere.
White lines show up on top of many buttons, that's probably partly related to my GFX card/drivers, but I'm pretty shure it can be fixed at the game end.
Apart from all this RCT3 seems to lack originality just like RCT2 did.
The GFX options panel was horrible, far too many things to alter, and I don't like the slider system, just make it steps like in any other game.
That path building is horrible, and decimal height labels unusefull have already been mentioned elsewhere.
White lines show up on top of many buttons, that's probably partly related to my GFX card/drivers, but I'm pretty shure it can be fixed at the game end.
Apart from all this RCT3 seems to lack originality just like RCT2 did.