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View Full Version : RCT3...Too Much Glitz killing gameplay?


netbeatz
10-11-2004, 01:04
Hi all,

Im not sure how many of you out there have experienced this...but does anyone find RCT3 plays as slow as tar on their PC once your park gets anyway busy?

I am running a fairly decent rig:

P4 2.66ghz
1Gb Ram
Radeon 9700 Pro (4.10 cats)
Windows XP

Surely i should be able to get at least over 800 X 600, with medium detail...I run so many different high power games on this rig, with absolutley no problems hitting over 1024 X 768 high detail...the game even recommends i use very high detail on startup...right now i am on Medium (grrrr)

Just want to see if anyone else experienced this...

Netz

Fluxx
10-11-2004, 08:01
Try turning off the bloom effect and the neon lights on the rides.......:tup:


Thats if youve got bloom on.....:confused:

Th3Eagle
10-11-2004, 08:01
1280x1024 all max no preb here, only zooming gets a bit slow when my park is leaded with people :D

are us shure that there isn't a programm running on windows that usses memory? Cuz those are killers :D
---

P4 2,8
512mb ddr
Geforce 4ti 128mb
WinXP

netbeatz
10-11-2004, 20:13
Had a look at my mem. usuage...i only have Zone Alarm Running thats different...

Just tried maxing out on 1024x768...Works good...until i hit night time. Earlier, someone suggested turning off bloom (already off) and Neon Lights...now that option i cant find to disable..

Any ideas?

Netz

Fluxx
10-11-2004, 20:58
Have you got lit walkways?

Like little neon light thingies?

I'll have to go and try it myself.......:lightbulb

joeypesci
10-11-2004, 22:19
I personally think its 'cause RCT3 is a hughly memory hungry and probably leaks everywhere, creating memory leaks and slowing everything down.

The game is so bug filled I can't even understand how they released it. Oh yeah I can, Christmas, they wanted to cash in.

Until a patch arrives i won't play.

Th3Eagle
10-11-2004, 22:26
U can play the game box its prefered to stay in the sandbox mode until the patch arives :D