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jeke
19-11-2004, 15:45
Hello everyone,

this is my first post on this board. I've played RollerCoaster Tycoon 3 with the beta patch for a few days. I find it very enjoyable but I have a few questions.

Does anyone understand how peeps decide how much they're willing to pay for a ticket on a particular ride?

About a year and a half into Vanilla Park, I have discovered that ticket prices that maximise my profits are quite counterintuitive. My rollercoasters have a hard time keeping people interested at ticket prices around £1.00. Dropping them even further doesn't help. However, the Sling Shot ride keeps getting full queues at £7.90 per ticket. Could the optimal price be inversely proportionate to the number of seats on the ride? Or do peeps just get less pleasure from a ride the more frequently they ride it?

This brings me another issue: return on investment. I find it quite easy to get a good return on investment on thrill rides. I easily get total profits reaching several times the original investment. For big investments, like roller coasters, this should take more time. But, with my hourly profits dwindling when the coaster reaches its first anniversary, it seems quite hard to do this. As a result, I find I have to build profitable thrill rides to be able to construct coasters (which seems quite unusual for a management game called rollercoaster tycoon). Is this just an incarnation of one of the main bugs that people complain about? Or are there some good strategies to get a good return on investment on the roller coasters?

Thanks for your help.

Justy
19-11-2004, 17:28
I think that this is something that has been recognised and addressed in the full update (don't quote me though). There seems to be a problem that the older the ride gets the less people ride it however the time that this happens is too short.