View Full Version : expansion pack ideas
dtr gaming
07-12-2004, 19:27
hi here are my expansion pack ideas
a walt disney themed expansion pack
its a good idea like magic kingdom scenery mickey mouse costume for enetertainers and walt disney themed foods, drinks, parades you can never have too much disney as it seems so real yet its all fansaty
the last expansion packs for the rct2 game stunk (time twisters and wacky worlds)
for this game we want to know wether the expansion packs going to make a difference.
please reply with your own expansion pack ideas so atari could look and say this is what the buyers want!
I doubt they would even be allowed to do a Disney/Paramount/WB or any other major theme pack due to licensing and copyright issues.
My biggest wish is for them to complete the part finished items (see my posts on the Building/Scenario Editors) Both are quite good, but badly need finishing to make them work properly.
But that aside, I would like to see a Thrills and Spills expansion pack - as this is one area we seem to continuously lack in.
It is not hard to build any kind of coaster you ever dreamed of now - but flat rides and sidestalls/shows are pretty few and far between, in comparison. (and you can only put in so many Twisters/Merry Go Rounds etc., before it starts to go stale)
Yet go to any theme park and these are still the mainstay items - thrill rides, sidestall items, games and shows (ring toss, shooting gallery etc.,)
Also some generic food stalls that can be themed around (i.e. enclosed into your own foodcourts) i.e. plain food stalls that you can build around to make like any food stall you want.
And now that we have groups - how about combined seating areas (picnic tables) or even a resteraunt or two where they can satisfy all their needs in one go?
(Hunger/Thirst/Pee)
(oh and bring back the ability to build walls/fences on same squares as paths for the above reason)
Lastly improved items for existing themes - such as arches/doors etc., that allow rides/peeps to pass through them. (ditto)
I have seen many ask for more water theming too - which is a nice idea - but we are struggling to keep our fps at a playable rate as it is. Add more water effects and even those of us with new P4's and 2gb of ram are going to start to crawl.
eddie_4720
07-12-2004, 22:50
I would like to see the fast pass system brought into RCT3 for the people who can't wait 1 hr for a ride, which is most. They have that system in disneyland. And some more rides, scenarios ect.
eddie_4720
07-12-2004, 22:54
having resteraunts is a very good idea.
blobalbob
08-12-2004, 14:55
Originally posted by eddie_4720
I would like to see the fast pass system brought into RCT3 for the people who can't wait 1 hr for a ride, which is most. They have that system in disneyland. And some more rides, scenarios ect.
LOL, excellent idea - we can be just like Alton Towers and screw our guests for an extra £5!
Can we charge £3 for parking as well?
dtr gaming
09-12-2004, 19:50
the fast pass idea what a money making tycoon that would be and why didn't i think of that oh yeh cool car parking idea
Perchpole
10-12-2004, 00:03
I would like to see the introduction of interactive attractions - which are still popular at some of the older parks. I mean things like shooting galleries, coconut shys, etc. Perhaps even some kind of arcade. These features are completely absent from the game!
:)
Perchpole
KenBuddha
10-12-2004, 09:42
Hello, everyone!
It's not my first time to post a reply on forums about RCT, so I'm not going to be absolute novelty, however somehow I've never met anyone who would have come up with the ideas I did. So, without any further ado, here are my thoughts - my main field of interest is, by the way, the custom coaster builing part:
Despite all the improvements to the game I still found - and still find - that there is a lot more in the program, than that is available. I mean, why is it that I can only build 2! types of loops? What if I have a lift hill I can't change and a small loop is too small, but a large is larger than the lift hill itself? Wouldn't it be easier to be able to choose from a set of loops in order to build one that is of the appropriate height. I'd put an 'adjust height' option into the game with which one can set the height between, say the now present small and large ones too.
But this is just a loop. These possible adjustable parameters could also be applied to all the track elements. For example a simple left turn could be altered in four different ways: you could set the length (2 -5 blocks), the width (2 -5 blocks), the height (from flat to say40 feet or so), and the banking (30 - 80 degrees). With this there would be a lot more elements, a much greater variablility to the coaster construction. I still don't understand why these things are kept undone until now. Wouldn't you want to have the possibility of building a huge dive loop, an Immelman, or a real camelback. these all could be incorprated into the gameplay. now, the only way to do something like that is to build an incline, level it at the top, build two barrel rolls, then strat going down. I'd do a camelback the following: the first barrel roll would start when the track is still going upwards, would be levelled at the other end. Then the next barrell roll would start form there and end in going downwards. Or, imagine a dive loop that starts with a large half loop topping at 116 feet and continuing with a half corkscrew about the same size as the loop - it would be five blocks in length and another five in width. How's that for a new element? And I wouldn't just put two or thre new tracks in the game, I would double or triple the number of possibilities.
And if think about it a little longer, why not be able to choose the height of the Ferris Wheel as well? Having coasters four times as high as a Ferris Wheel makes the wheel pointless in terms of relaxed sightseeing.
I also would like to see loops, caorkscrew, even barel rolls going diagonally - I' ve always wanted to build something like in Kumba, where the lift hill goes through the first big loop diagonally. I've got loads of ideas up my sleeve and would happily share them with you if you're interested.
eddie_4720
10-12-2004, 17:50
Originally posted by dtr gaming
please reply with your own expansion pack ideas so atari could look and say this is what the buyers want!
I heard that Atari don't look at the UK forum. So why not send these ideas through email to them?
And another issue is that Atari are being very disrespectful to thier UK customers. I've been waiting for 5 days for a reply from suport while other companys reply in about 1-2 days. The masterpiece RCT3 has been handed over to Atari to Americanise. I'm proud to be British as the actual creators are British. What makes me mad is Atari not listening to us.
Oh well, still one of the best games ever, right? :)
KenBuddha
10-12-2004, 19:06
Actually I posted a letter earlier this afternoon containing many of my ideas and received an answer that my letter had been passed to the Product Managers of the game who might be able to help me... Well, we'll see where that leads. So far, not having any experience in communicationg with the makers, I'm confident. :-)
KenBuddha
11-12-2004, 00:17
Could anyone comment on this one?
I began building a simple steel looping coaster and found a very interesting thing. I noticed that there is an option - vertical twist - in the extra elements part on the right. I gave it a try and found another element vertical slope to the twist. Seemed obvious. So, I clicked on that one. Then I looked at the left side of the panel, where the slopes are shown and saw that there in fact is a vertical slope next to the steep one. I thought, this must be the same, but then why did they bother putting it into the extra elements group too? I clicked on the vertical slope expecting no change... but there was! It was a different track... different in one aspect - two feet smaller! I didn't understand - what's the point in making two almost identical elements?
Don't get me wrong, I'm no trying to scold the developers here - go and see for yourself the inconsistency.
There is another thing, however, I wish to mention. Again, tell me if you agree with me on this. I found that in some rides - mainly the inverted ones - I can build a large half turn (45 degrees) going upwards. This is something I have long been looking for. Since 2000, in fact. I hope I'm not the only one in the world to see that there are a lot of possibilities left undone in the game, but how come that the ones actually making the programme failed to notice this? It was not until the expansion packs of the second RCT that they finally banked the small and large curves that are going up/down. To me it seemed obvious to do that right at the beginning, or at least in the first Add-On Pack. And if you consider that I live in Hungary, where we have only one major theme park that has a wooden coaster from 1921 and a looping steel coaster from France, it's really odd that even I figure these things out, not having the experience of having ridden many coasters.
Still, I enjoy the game a lot - nice work! But why do I get the feeling that they are deliberately holding back basic options?
Not sure they 'deliberately' held back items as much as ran out of time.
From what I have read by Frontier - some things that they wanted to include (i.e. underground building) were taking 'so much time' to get right - that to do so would've severely held back the games release. (which I am sure Atari wouldn't have liked)
Now looking at other elements of the game - such as the editor elements - it is clear similar constraints must've taken place, as they are clearly missing those finishing touches.
However, taking what you say on board - Keeping space for future elements/ items isn't that unusual (most games that are made with the idea for expansions have this - you just don't normally see it unless you go digging around inside the files)
Whereas now the coasters have a fairly dedicated GUI - if they didn't do this they would possible have to re-build the coaster GUI.
And as we now have just about every coaster type there is - with the game on release. You have to wonder what (apart from theming packs) they would put in new
expansions? And what they would put in them to make them 'must haves'? Especially as with such a new engine RCT3 could be around a long time before we see RCT4.
Looking at the scenario screen you even wonder 'just where they will put the new icons ??? (I guess on a different screen with a new tab when you select careeer mode)
Thinking on this they must be looking at things like:
Adding improvements and new track elements to existing coasters, (i.e. loops for the flying coaster)
'improved' editors such as the scenario & fireworks editor & 'new features' such as saving rides with buildings, underground building. (in other words the stuff they didn't get time to finish)
Theme packs (obviously)
More scenarios (ditto)
More firework types (Ditto again)
More stalls (the ones they left out from RCT1&2 - i.e. Chip shop)
& Hopefully some more flat rides/shows - and maybe even some sidestalls i.e. shooting gallerires, ring toss - (please)
Then as the engine develops: (i.e. we all get PC's that can handle this beast :D)
More water features - lighting shows/effects - weather types (but I hope they soon put the option to include weather in custom scenarios/sandbox ASAP)
and all the oter elements I am sure they would like to put in - but know that todays PC's just couldn't handle.
PS: @kenbuddha Nearly every game of this type, that I have seen, has trouble with diagonals - be it paths, railway tracks or coaster elements - I honestly don't think anyone has 100% cracked this yet - particuarly when it comes to managing AI and diagonal elements - if/when someone does I am sure we will see major changes in many games.
(even SC4 still hasn't got it right - they got diagonla roads/tracks - but have not cracked getting game elements to adjust to them - i,e they still build square to them)
KenBuddha
11-12-2004, 12:32
Thanks for the comment.
Of course I'm not saying they do hold back things. I only wished to point out the fact that the mentioned element (4x4 - large half curve) should've been made to be able to be built going up and down right from the start as were the small (2x2) and large (3x3) curves. Because the game was lacking these until now - after 5 additional programmes out - I began to get the impression that they either might be holding these back as they - at least to me - seemed 'bleeding obvious' and necessary, or they simply just can't see that those element are clearly missing.
As for the option to build underground, in an interview one of the developers said that was a major thing they had to leave out from the game because the new engine wouldn't have supported it or something. He also pointed out that in reality very few rides get built underground anyway, they are more likely to be covered when going in a dip.
Do you think putting a new track in some of the rides but not all that would support it/have it in real life is just the result of the time constraints?
eddie_4720
11-12-2004, 19:51
Originally posted by KenBuddha
Actually I posted a letter earlier this afternoon containing many of my ideas and received an answer that my letter had been passed to the Product Managers of the game who might be able to help me... Well, we'll see where that leads. So far, not having any experience in communicationg with the makers, I'm confident. :-)
Maybe posting through a different address might help, please could you tell me which email address you sent it through.
KenBuddha
12-12-2004, 01:58
Certainly. It was uk.helpline@atari.com
However, my letter has been passed on to someone who might be able to help.
eddie_4720
12-12-2004, 15:02
I've sent an email now, it also contains soem of the expansion pack ideas from this topic.
dtr gaming
12-12-2004, 20:57
theres some good ideas in this topic i hope that they will use them afterall it is us users that buy the game
new for feb 2005
fastpass on dtrxtra it shows coasters then you can vote for your fav!
new for march 2005
dtr home is getting a remake it'll hopefully be done before march!
new for march 2005
dtr2 returns with more of the sims i know its not a atari game but it is a very good stratergy game although its losing in my poll on dtr3 for the best game
:tup: keep voting for best game of the year on dtr3:tup:
vote now (http://www.freewebs.com/dtr3xtreme)
dtr gaming
13-12-2004, 20:13
i forgot to mention resort hotels,pubs and clubs.and instead of just one park why not a resort complex this is of course a large scale idea.my mate mentioned an expansion pack which is shortly coming out for rct3 but i haven't heard anything of it.has anyone else or has my mate got it wrong?
I would be VERY surprised to see an expansion this early on - Frontier have their hands full addressing some of the 'quirks' that are upsetting a lot of folk (especialy on the other side of the pond)
Once they get that right, then I have no doubt it will be full steam ahead to try to get one out for easter or summer. (namley - I would expect - to release the rest of the content they didn't get time for in this release)
Then of course we wil have a whole new round of patches/fixes and folks complaining cos they either didn't get what they wanted or what they did get they don't like (or it slows their PC down too much) - such is the neverending circle of RCT.
Actually I hope they get it all sorted and released ASAP - not because I want lots more exp packs for RCT (well I do, but that's besides the point) - No, its cos I know Frontier wont get on and throw thier lot into Elite 4 until they have - and that's the game I'm REALLY waiting for :tonguegre :tonguegre :tonguegre
Originally posted by Justy
What's Elite 4?
WHAT??!!! :dark: :dark: :dark:
At the risk losing of any upcoming moderating promotions - I will say:
Go stand in the corner for 2 hours - to consider your blasphemy - then meekly ask the prophets to reveal to you the original game that broke the mold - The game which D Brabben (of Frontier - started his whole dasterdly rise to godhood, (and even Chriss Sawyer had a hand in its rise through the ranks ) and turned many young lad (and lass) from someone with a mild interest in games into a square eyed geek with chronic carpel tunnel syndrome from too many hours of wrestling with joysticks. (oh err missus)
But seriously.... Elite was the first (and some say only) true space trading sim - where you started with a lowley Cobra Spaceship and very few credits - trading, fighting or even pirating your way to supreme space commander. It was pprobably one of the first open ended games (as in you set your own path/goals etc.,) and was played on such power machines as the BBC Micro, Comodore 64 and Atari games machines.
Then came Elite + (which had colour ....cor) and Frontier 1 & 2 (or elite 2 &3) Frontier was one of the first games to use ploygons in a 3d environment - and held the galaxy on a 1.44mb floppy disk.
Frontier 2 had some very nasty bugs (and was before most people were on-line and able to get patches) - and mr B has been promissing Elite 4 for some time.
I was never really that good at Elite, but it still didn't stop me spending more hours than I care to think about - doing cargo runs to earn enough credits for my next upgrade.
go to http://www.frontier.co.uk/ and learn the rest (if I haven't bored you rigid already)
What is Elite? I mean.... really!
:biggringr :biggringr :biggringr
MattZani
14-12-2004, 17:46
hi im new:)
they could have an designer expansion were you could design the maps and have a box for the peeps to put ideas in
dtr gaming
14-12-2004, 20:37
what is the point? how can you design your own map and what is the point of having a box when you know what peeps are thinking already.If there is going to be an expansion pack make sure that it isn't full of junk. anyway it can't get worse than wacky worlds and time twistres that's all we need for rct3(if you can't tell i'm being sarcastic)
my new web chatroom has opened on dtr xtra! www.freewebs.com/dtrxtra and then click on rct2 to enter
Silkius - I am thoroughly chastened......:o: Got to admit it does not really sound my kind of thing and I was still in nappies during the bbc era (ahem... well not quite......!)
I hope that it comes out soon for you though and that you enjoy it!! :D
dtr gaming
16-12-2004, 19:40
what is that post meant to mean?
dtr gaming
19-12-2004, 18:13
have you just been part of time twisters i'm still ooking for a answer!
best game 2004 live ! on the 22nd of december 7:00 @ night on the chatroom on the page that reds best park 2004 in the nav bar
vote here! (http://www.freewebs.com/dtr3xtreme)
best game live! (http://www.freewebs.com/dtr3xtreme/bestgame2004.htm) remember vote for your fav to win on wednesday!(22/12/04)
Hey all
I hope I am not duplicating anything here or stealing ideas (great minds think alike), but my list should include new ideas I’ve not come across here
My list on nice to haves for the Expansion (even the patch if possible).
1. Staircases and catwalks next to coaster lift hills and break sections. (an inverted coaster is not the same without the stairs dropping away below you)
2. The ability to place your Photo section on any part of the ride. The flat track section sometimes makes the intensity of the ride greater as you have to break a curve or corkscrew to place the photo section.
3. flash on photo section would be nice.
4. peeps should pay for ride photo – you must set the price.
5. Spiral staircases – normal stairs take up too much space. (i.e. 2x2 squares as apposed to 3x3 squares)
6. At park closing time – the park and rides should close. This gives mechanics time to inspect/fix rides. And cleaners can do a thorough cleaning.
7. A BIG PLEASE!!! The ability to use all track pieces when building diagonally – I.e stations, loops, helixes corkscrews etc. I’m not asking for total freedom of rotation of track pieces, but we now have 3D, diagonal loops and corkscrews should not be that difficult.
8. more lights and colors for path lights, chase light on coasters, flood lights.
Would agree on the on ride photo items - really miss that from 1&2 it was one of my major money spinners (and Frontier/Atari - name a ride in a theme park that doesn't charge for this)
on the opening closing of park at end of day - think this would only work with more of a real time running than we presently have - if you watch the time/date and the rate it runs - it would be hard to do this at present (if you closed for say 4 hours gametime it would be nearly 20 days on the calender).
On another thought though thanks to a loose comment killer_wombat made on another thread -
I think a winter theme set would be a good addition for the future (as would snow/ice and the ability to run park for full 365 days)
maybe even with additional rides like ice-rink/ski slope, snow machines maybe even additional problems like water rides icing up.
my other real big wish for future improvement/expansion is the ability to refurbish rides or at least make them vintage/historical - maybe even with a cost/time implication.
Hi
The park closing opening is maybe not a the best thought up idea I agree, I would though like to see the peeps leave the park and re-enter the park, even if this happens on a weekly cycle.
The sandbox park that I am building looks amazing (if I have to say so myself) when the peeps stream through the gate and some of them start running to get to their favorite ride. (yes this actually happens)
RCT3 has already got snow, ice and snow/ice ground cover you can paint on – no snowy cliffs though. So I personally think that a snow theme is a done deal for the expansion (RCT2 or 1 already had this)
Rain turning into snow however would be awesome, but can you imagine the strain on all the PC’s if all theme-ing and rides would need to be re-rendered in a snow effect. Very few parks as far as I know stay open in the snow(winter) season.
I live in South Africa so our parks stay open year round (we only have 2 though) as we rarely get cold enough to warrant closing the parks (never seen snow myself). I came to the UK and worked at Thorp Park in the 2002 season and they close for winter, as does most (all?) UK theme parks. Would love to come back there and ride Nemesis Inferno , I saw it being built every day and would prolly never be able to ride it. :(
BadAssStrippa
23-12-2004, 08:23
o think they should have a web site where like on aol or pogo games if anyone has played. u go there click on a room with someone and have alot of scenarios and play with someone else and build a park and then they will post scores and stuff. what do u think?
Originally posted by Justy
What's Elite 4?
I really cant believe you said that .......:cry: :cry:
(Even worse is the fact that you were still in nappies when it came out....:frownblue ........Dear God, I feel old....:( )
well the nappies was praps exagerating a bit ;) Is it really that good then?
Originally posted by BadAssStrippa
o think they should have a web site where like on aol or pogo games if anyone has played. u go there click on a room with someone and have alot of scenarios and play with someone else and build a park and then they will post scores and stuff. what do u think?
Actually when I first saw there was going to be a career mode - (which was some time ago now) this is almost what I expected.
I thought the career would be truley ongoing including park/company value and some sort of table for no of rides and maybe even total excitement rating. With possibly some kind of on-line league table for top tycoons.
But thinking again - with the amount of players who like to use trainers and cheats I could see how it would be easily abused and hard to monitor. In other words good idea in theory but as usual a few would probably spoil it for the rest.
(still think the career should've been escalating i.e. from Apprentice in scenario 1 to Tycoon at end with a personal ranking system) I can think of a few titles along the way: i.e.
Park Guest, Stall Vendor, Security Guard, Janitor, Entertainor, Mecahanic, Apprentice, Fair Ground Owner, etc., etc., all the way to Supreme Tycoon.
Also would kind of like to see some way to bring in one more feature from the old Theme Park days, whereby you have a map and even competitors. so you can monitor your progess from Fair Ground Owner to franchise owner (i.e. Six Flag style tycoon)
eddie_4720
26-12-2004, 19:52
About the snow thing it would be good as the peeps would jump for joy but i don't want the to effect the rides or/and the conditions of the paths as this would make it too hard (as if it isn't hard enough already!)
And about one of the earlier posts about car parks it just wouldn't work. Some how it would ruin the style of the RCT3 series. I like like it where the guests just appear out of nowhere and enter your park. No cars.
Bongo-Bongo
27-12-2004, 11:32
I would personally like to see, like may others have already stated, a restaurant added in any expansion packs. They should also have a gift shop as well as the single tile stalls.
Also, a few more themes (preferably, the return of the dinosaur theming) and rides and shops.
LeeHaffenden
28-12-2004, 23:01
there are a few ideas i have
this would be difficult to put into an expansion pack but maybe for rct4!!! to be able to choose the exact height of each hill, inversion etc. instead of having set pieces and having limits as to how high, low you can build them. (remember it is 3D now so it would easily be possible, like with the coaster designing games like, no limits etc.)
Also as said eralier to also choose the height of other rides such as ferris wheels, also to choose the speed the flat rides work at.
Another good idea would be to have things such as height restrictions, where you could choose them for different ride
s (or even if there automaticaly selected) (i dont know if this is already in the game??? because some younger guests say stuff like "i wish i was taller because i really want to go on.....)
To be able to choose any colour for rides etc. not just certain ones choosen by the developers.
A way of placing your own supports as part of the rides options, not just scenery.
Real money. I really dont understand how the RCT money works right from the begging in RCT1 right up till now RCT3 it has always been the same. For instance a burger would cost around £1.50 thats fine, realistic.
But then if you build like a ferris wheel or something it only costs like £500 and huge rollercoasters cost like 15 thousand when they should cost like 15 million. if someone does know how the money works in the rct games please let me know i may just me a bit confused
these are just some of my ideas, i dont want to be typing all night
:tonguegre
CoasterBuff
30-12-2004, 14:59
I have a few suggestions.
Rollercoasters that use more than one train (or car) in RCT3 use the same colours. There is no facility to colour each one separately.
In RCT1 & 2, you could have different coloured trains.
I would like to see more thrill rides from the past, such as the Waltzers, Skid, Octopus, Dive Bomber, Speedway Racer, Caterpillar ( where the cover comes over, during the ride)
Side Stalls, such as Rifle Shooting, Hoop La, Penny Arcades would also compliment the motion rides. I think choice of rides is what most people would prefer, rather than more theming ideas. What happened, to the good Old Fashioned Funfair!:cry:
Originally posted by Justy
well the nappies was praps exagerating a bit ;) Is it really that good then?
That all depends if open-ended space combat/exploration and trading are youre sort of thing.
The original stole many hours of my young life and even now its hard to believe how much stuff was in it.
eddie_4720
30-12-2004, 23:00
Originally posted by LeeHaffenden
there are a few ideas i have
this would be difficult to put into an expansion pack but maybe for rct4!!!
You have to remember that it its an expansion pack. This means it still has to run off the same graphics engine and a few other features are limited when doing an expansion. When it comes down to it, most expansion packs for RCT games just feature more scenery, rides, and scenarios.
Originally posted by eddie_4720
You have to remember that it its an expansion pack. This means it still has to run off the same graphics engine and a few other features are limited when doing an expansion. When it comes down to it, most expansion packs for RCT games just feature more scenery, rides, and scenarios.
True, on the whole for RCT - but an expansion is also a chance for the company to extensivly upgrade the game engine - which is exactly what they will have to do to implement the underground features most are shouting for.
However, thinking on LeeHaffenden's comments - I would like something similar - but maybe a way to see the height of items to be placed while ghosted (i..e. while still preparing to place) and a way to lock them (maybe something like the caps lock?) This would make placing scenery items a whole lot easier - (i.e. easier to place roof tiles before building walls, and know you are putting them at the right height) same with rides (especially flat rides) no - matter what camera angle you are on it is still sometimes hard to see if you are at the right height prior to placing ride - especially when trying to match raised footpaths) I would've thought adding a ghosted height indicator shouldn't be that hard ???
Also agree on the hight restriction - it looks like it was an idea part implemented but not quite finished - as I have also seen these complaints, but cannot work out what makes it so - and whether it actually stops certain peeps from getting on certain rides - anyone with a custom party ever come accross this?
brenandness
01-01-2005, 20:36
Originally posted by dtr gaming
hi here are my expansion pack ideas
a walt disney themed expansion pack
its a good idea like magic kingdom scenery mickey mouse costume for enetertainers and walt disney themed foods, drinks, parades you can never have too much disney as it seems so real yet its all fansaty
the last expansion packs for the rct2 game stunk (time twisters and wacky worlds)
for this game we want to know wether the expansion packs going to make a difference.
please reply with your own expansion pack ideas so atari could look and say this is what the buyers want!
Yes i think disney would be a great idea. and i think it would work, both companies would benefit from it. And as for copyright issues with disney, don't forget 'Kindgom Hearts'. It's a PS2 game that combined disney and final fantasy characters in disney worlds. there was a world for each movie, like aladdin, tarzan, etc. even nightmare before christmas land!!! so the posibilities are endless, it's just whether there's enough interest in disney. a disney theme is a good idea, even if they don't do a whole expansion pack.
CoasterBuff
02-01-2005, 12:29
There is no chance of Atari doing a Disney expansion set for RCT3. For a start it is copyright and Disney certainly not all ow other manufacturers to use their material, especially as there is already a Disney Coaster Game. Not in the same league as RC, but all the same, It will never be available for the RCT series of games.
Famous well established trade marks, such as Disney, Thomas the Tank and Harry Potter, never get used in other companies products without mega bucks money being passed arround, for copyright permission, probably more than the profits would be for such an expansion set.
eddie_4720
02-01-2005, 21:37
Heres another one of my great ideas. Aswell as Fast pass i would also like to see a rollercoaster search engine as I'm sick of browsing through all the rollercoaster types ect. In the search engine you can search for a rollercoaster with a spec of your choice.
Eg.
· Excitement Rating of 6-7
· Intensity rating of 5-6
· Max. Speed at least 70mph
· Ave. Speed at least 20mph
· Min. Ride length 2000m
· Min. Ride time 1:50
You name it any detail of a rollercoaster you can search for. You needn't put all the details in and if you know a rollercoaster name off by heart you can type in the name and up it comes. Its such a good idea especially for a person who has got RCT1, RCT2 and all expansion packs plus thier own rollercoasters and ones they have downloaded form the ride exchange.
Think of the rollercoaster search engine as windows media player which plays your whole library of movies and MP3s. You can search by Artist, Genre, Composer, song name, and Album. The rollercoaster search engines is that but rollercoaster style.
dtr gaming
30-01-2005, 19:14
i like all the ideas i would like people to obay no entry signs they just don't do that in rct3.
i would like to see an expansion pack where there is real parks and real rides :D :D :D :D:confused: :tonguegre :tonguegre
dtr gaming
03-04-2005, 20:58
copyright issues. again.
wardl895
04-04-2005, 14:24
i like all the ideas i would like people to obay no entry signs they just don't do that in rct3.
They do (If you place them the right way) and besindes if there was a no entry sign above your head while you where in a them park (no gates or anyting just a sign saying no entry) and it lead to lets say a new ride, im sure people would go through it, lol after all where only human, and the "NORMAL" no entry sign is kinda hard to place the right way round as it looks the same both ways
Rollercoaster Tycoon 3 certenly needs more thrill rides and other flat rides although there are a lot more than the other games have. I live in the UK, and there is this travelling fun fair that settles in the city about one week per year. Because the people travel with their rides there is not many rollercosters meaning that nearly all the rides are flat ones. There are wide ranges of rides which rollercoaster tycoon can check out. The site for the travelling fun fair site is - www.atfotf97.com. There is a big archive of rides, maybe rollercoaster tycoon can get an idea or two from there.
Another thing you could have is arcades you get them at loads of theme parks!
post back if interested?????
Thracian
01-05-2005, 16:35
I'd so like to see you can actually have mini-games on rides like you can actually play crazy golf, drive the dodgems and Drive the go-karts like in theme park world. also how about Waltzers,Bouncy castles and proper Trampolines aswell as the type of rides CoasterBuff said.
wardl895
01-05-2005, 23:32
We may not be as far away as you think from controlling things like that, Atari are "looking into" designing a peep cam, where we can be a peep, and like walk around the park and look through the eyes of a peep... so if this where to be implemented it may also bring on other new things like being able to control dodgems like you say... maybe not minigolf as i myself would see things like this as a waste of game power, go-karts yes...and if they bring out the maze that would be cool...
Rich
Thracian
07-05-2005, 10:29
Will they be incoprarated into RCT3:Soaked
dtr gaming
18-06-2005, 10:15
Who Knows?
dtr gaming
24-06-2005, 17:56
soaked out tomorrow reply in offical thread about soaked
PLEASE STICKY THIS THREAD PLEASE PLEASE PLEASE ITS THE BIGGEST ON THE FORUM AND HAS 5 STAR RATING.
tenebra_uk
24-06-2005, 19:08
Enough of your spam, dtr gaming.
This is your final warning, any more spam and you'll be banned.
dtr gaming
25-06-2005, 11:02
under your name it says banned banned members shouldn't be allowed to post should they?
besides i started another compliment the person above thread because the other was in the wrong place and i thought i would get locked
oh and is it against the forum rules to make 4 posts in a day?
wardl895
26-06-2005, 18:53
under your name it says banned banned members shouldn't be allowed to post should they?
besides i started another compliment the person above thread because the other was in the wrong place and i thought i would get locked
oh and is it against the forum rules to make 4 posts in a day?
It says banned because they are a moderator and can edit their title. against forum rules to make 4 posts a day.? what question is that? its against the forum rules to post rubbish or go off topic (e.g. this one).
dtr gaming
25-07-2005, 20:00
carry on with ideas
how about a resort where you can have downtown 2 theme parks monorail and bus systems throughout the resort
i'd really like that
I want to have a "Scream Editor" ... lol
dtr gaming
29-08-2005, 11:48
screaming peeps can get annoying
i wish i had all gentle rides but as the park names rollercoasterWORLD i don't think its going to happen
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