View Full Version : Unit Pathfinding
The unit pathfinding in Command and Conquer Generals was, in my opinion, absolutely horrible. I think it really damage mutliplayer games, especially when dealing with a large number of units. multiple tanks in crowded areas for example demonstrated the intellgence of a bunch of monkeys at the wheel :tdown:
Anyone have any insight into an interview or any other info pertaining to the unit pathfinding in Act of War?
act-of-war.com
11-01-2005, 18:57
im read in a gamemagazine that the KI is not so good. But that is not final yet.
I hope also that that become better.
i donīt have direct information about the pathway.
We will see...
PsychePsyche
12-01-2005, 00:06
Can't you people wait till the demo?
:p:
KingsRevenge
12-01-2005, 00:16
Anyone want to volunteer to write good pathfinding code.
KingsRevenge
12-01-2005, 00:25
Originally posted by act-of-war.com
im read in a gamemagazine that the KI is not so good. But that is not final yet.
I hope also that that become better.
i donīt have direct information about the pathway.
We will see...
I liked the IGN videos on your sites thanks for that. I like how one of the videos showed the game crashing at the very end.
Good pathfinding is doable.. case in point Warcraft 3.
MetalPhoenix
13-01-2005, 09:30
Maybe I'm just a noob, but the pathfinding in ZH seemed fine to me...
BOMBLORD
13-01-2005, 14:06
anybody remembers the ultra good cheak-point system in RA2 ? I could set up petroles.and generals didn't had that feutore.to bad...
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