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View Full Version : How do u like the realism and physics?


I3ag_OF_I3ones
16-01-2005, 00:39
Realism is not good cuz infantry can go head to head with tanks using just gun rounds without being shred to pieces and win.

Helicopters have unreaslistic deaths, they look like they been pulled to the gound by a rope.

Also Heli landing/tanking off is too fast.

Inf dont have nades or mines, still however manages to beat tanks with ease. Looks like those are not infantry but robotrs:weirdblue .

Bombing raid suck cuz half the time u cant even see the planes coming :confusedb .

Bombers designed for taking our buildings wont kill a soldier or a tank even if a bomb will land on top of his head.

Infantry that has **** blowing up 2 meters away from them dont seem to care very much because they sustain no injuries. (im telling you, those are robots cuz when med evac choper that doesnt evacs anything lands near inf, damaged ones have sparks coming out of them, thus they are being repaired)

Med Evac chopper supposed to evac something, ok. Or atleast doctors running out of it that are helping the wounded. And POWS supposed to be evaced also with a chopper, now they just dissapear :weirdblue .

Infantry that is on top of the roof doesnt have considerable damage/range/vision advantage .

What i found unconvenient is that pow capturing circle is too small. When bombers dont see what to atack but i marked the area they wont drop their bombs. Unable to shoot infantry that is sticking their heads out of the window or simply standing on the roof without entering the building. Snipers have small range/vision. Explosions dont hurt anything. No formations. If a damaged chopper will fall on top of infantry, inf wont die. Very stupid AI. Almost all of the battles look awkward. Mostly because of physics and AI.

Anyway discuss, do you like that inf can kill armor with mgs or enemy helicopters that never fly anywhere

T-bone
16-01-2005, 01:24
yeah i never seeing a sniper destroy a tank !?!?!? it's very strange:lightbulb :lightbulb

Ad-Aware
16-01-2005, 01:34
wow nice focusing ont he negatives, heck if i focus on only the negatives on Starcraft im sure i can make it sound like the msot underbalaced game in history.

Anyway now that youve mentioned some negatives, lets see some postivies:

Easily the best graphics RTS engine out there.
The textures in the demo are reduced (so it runs on more peoples computer better, thus mkaing them wana buy it), and it still looks bloody good.

Very very good fighting, when untis battle it out, nale infatry it looks and feels really greatt animation wise.

Aweosme infatry animation, lik when they walk, thrye look back and kneeel when they shoot, and some stand up, and very dynamic, etc

Aweosme building destruction, very interesting way of fthing in buildings, as well as tanks destroying the outside of buildings.

Awesome how u can even go on the roof...AND land choppers on the roof.

Awesome explosions...best ive seen in any game

Awesome particle effects, not to mentionf ire or explosions..but also when infatyr shootm at each other they leave bullet holes..and spark up like dust and stuff (same goes for those quad like cannons..as the cannonf ollows the unit it leaves behind like bullet sparks, which looks really great)

MIssiles dont lock!!! thats really cool (except air to ground missiles...which kinda haveto lock)

Very cool cinematics from wat weve seen.

Quite solid game engine...even int he demo, which is ony at verison 0.9, i dindt ntoice to many buggy things or anything wrong..it was running qutie smooth.

The game is very optimised and i had no priblems running it at max (ill mention again that its been reduced textures wise form the final release imo)

SOlid gameplay id say, i have no prblems with the physics, or the fact that bobms blow up infront and do no damage..when they hit they do the damage..im satisfied.

I really like the whole prisoner of war thing..but ill agree with u on 2 points Bones, id like to see choppers evac the prsioners out, or even one infatry to lead them back to camp with his gun pointed at them, and same applies for the mecivac chooper..id atelast like to see them pick the woudned soldier up, and fly him back to base..but would be cooler fi someone got out and dragged him in.

Also When you go ontop of buildings..i love that, but it gives u increased range and Vision, and i was shooting down at buildings and units, and they had a hard time shooting back.

ALSO when your untis shoot up..the RIFLE points up (as well as the hands)

And when your infatry shoot down from buldings, the Rilfe points down.

Ill also give u the fact the bombers or the planes dont feel to good..they couldbe bit better implemtned, maybe faster..and look more authentic..but its still cool..

The list goes on.

Let me remind u, people suffering from depression tend to focus on ony negative things, and so their life seems miserable..they forget that that are many more positves then negatives.

vicious6
16-01-2005, 05:42
You can't be ignorant of the negative things in games... I might not agree with every point made but problems can't be fixed if they're never addressed.

Originally posted by T-bone
yeah i never seeing a sniper destroy a tank !?!?!? it's very strange:lightbulb :lightbulb
TFT snipers can take out vehicles, it's a .50 heavy rifle. (ever see AT rifles used mainly by Russia in WW2?)
Maybe it's not totally realistic in it's ease taking out heavily armored vehicles, but you obviously need a good balance between realism and gameplay.

Also it was said that there were no infantry formations. Has anyone noticed that infantry will form up when they get to a location? I like how the TFT commandos go "back to back" in a sense, looking out all directions.

KingsRevenge
16-01-2005, 06:15
I liked the graphics, it'd be nice to see the units react to physics and such, I also would like environmental objects such as falling towers, like in generals, be able to crush and damage your units.

Another idea I had was the ability to allow us users to customize the explosions.

The POWS are fun.

TanKilleR
16-01-2005, 07:02
Well its sure more real than CnC Gen was. I can for sure say that. Gen the rocket guy had to shoot a tooop like 10 times to kill him, in AoW its 1 shot, and he have gives others damage:tup:

Ad-Aware
16-01-2005, 07:37
ive seen infatry withstand 3 shots from RPG..sometimes its 1, mostly its 2 Shots.

sabyul
16-01-2005, 08:23
I like how you can micro to keep infantry on the move to lessen damage taken from rpgs. A direct rpg to an immobile soldier seems to be a kill, but keeping him moving keeps him alive (micro:))

Ad-Aware
16-01-2005, 09:50
I think when theyre lying down they take less damage also.
but ALSO screw micro, get your self some snipers and own that rpg :D

BOMBLORD
16-01-2005, 11:15
I just think that the room clearing is too fast.and the worst things of all,you can't even hear a nade going off.a SF soldier without a nade ? WTF ?and thos tanks are too weak.I wish they could run over soldeirs.

Ad-Aware
16-01-2005, 12:54
tanks CAN run oer soldiers...i can do it with my buggies..so ofcourse tanks can do it..and ive seen.
And ive just had an insane battle inside the city, theit their tanks, with their buldings garisoned, my garisoned..planes..tanks..epxlosoins...omg that was insane..shame i coudlnt tell wat was going on lol..it was confusing with my buildings and theres..i can tell wats goin on..but i won..the city looked like the Border between israel and palestine when the battle was over.

Crono
16-01-2005, 13:01
hey guys, room clearing doesnt involve nades, u cant use them, i know, i trained on it, its too close quarters.

and to just say, hail from iraq, go us army, hehe.

as for the game, cant say much, dont have it downloaded yet, but from what u guys have been saying i cant wait to give this a try.

I3ag_OF_I3ones
16-01-2005, 17:11
Whats the point talking about positives?

dreaper
17-01-2005, 09:31
Originally posted by I3ag_OF_I3ones


-Realism is not good cuz infantry can go head to head with tanks using just gun rounds without being shred to pieces and win.


-Bombers designed for taking our buildings wont kill a soldier or a tank even if a bomb will land on top of his head.

-Infantry that has **** blowing up 2 meters away from them dont seem to care very much because they sustain no injuries.


-Infantry that is on top of the roof doesnt have considerable damage/range/vision advantage .

-What i found unconvenient is that pow capturing circle is too small. When bombers dont see what to atack but i marked the area they wont drop their bombs. Unable to shoot infantry that is sticking their heads out of the window or simply standing on the roof without entering the building.

-Snipers have small range/vision.

-Explosions dont hurt anything. No formations. If a damaged chopper will fall on top of infantry, inf wont die.




Those are the points I heavily agree with.
The rest is not so imporant imho. But those points are things that would ruin the gameexperience for me.

I am looking for a realistic or at least semi-realistic RTS, and I was hoping AOW would be that. But snipers damaging tanks is not really what I wanna see.

MetalPhoenix
17-01-2005, 12:43
It's actually quite realistic.

-The reason the snipers damage tanks is because those aren't regular sniper rifles. The real-life Barret M82A1 Semiautomatic Anti-Material Rifle sniper rifle is .50cal, and it already has enough power to pierce an engine block. In the game, its 35mm. (For comparison, the A-10's GAU-8 Avenger cannon is 30mm.) :eekblue:
-You CAN engage enmies on rooftops (and possibly in buildings) without entering...
-Infantry can be killed by falling planes.
-Aircraft have specific roles, so they won't engage certain targets.

Masterblaster89
18-01-2005, 04:07
My only rant about the buildings is that you cant see whats going on Id like it if when your dudes go in the building. The walls become transparent so you can see them attack the guys or go to the windows

P.S. Thanks for Serving your country Cronos

Ad-Aware
18-01-2005, 06:12
yea totaly agreed..but i was thinking maybe the ROOF goes transpanret and not the walls..becasue your looking more or less down...but i guess walls could work...

BOMBLORD
18-01-2005, 07:02
but don't forget that the GAU 8 have a freaking high rate of fire.

Masterblaster89
18-01-2005, 16:14
Maybe it could work how it works in the sims when your playing you can take the walls away and the roof so you can see. Or maybe it could be like code name panzers where the roof just comes off.