Short_Ghost
07-07-2005, 23:48
well, i`ve played the Game for some time now and suddently it Crashed... :madred: ...... after i had restarted the game i get an "error" when i try to load a savegame.. ALL my savegames..... nothing happens when i simply start the game over again but i`m just not in the mood doing everything all over again... PLEASE help me... ANYONE, ANYTHING!?! this is the Crash log:
CreateWorldObject(), pid=2397, classid=1700950635, oldpid=282, oldsmid=3722. Object already exists(dynamic).
Xenus.exe caused an EXCEPTION_BREAKPOINT in module kernel32.dll at 001B:7C81EB33
Registers:
EAX=0012E224 EBX=0BB373C8 ECX=D7B4A38E EDX=692058B8 ESI=00000000
EDI=0012E364 EBP=0012E274 ESP=0012E220 EIP=7C81EB32 FLG=00200246
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
Call stack:
001B:7C81EB32 (0x80000003 0x00000001 0x00000000 0x00000000) kernel32.dll
001B:5301F4A3 (0x0012E380 0x61657243 0x6F576574 0x4F646C72) VEDebug.dll, FatalError()+0323 byte(s), d:\ve_sdk2\vedebug\vedebug.cpp, line 0179+0019 byte(s)
001B:69015699 (0x69066DC0 0x0000095D 0x6562726B 0x0000011A) verender2.dll, VE_FatalError()+0057 byte(s), d:\ve_sdk2\verender2\bugslayer.cpp, line 0071+0017 byte(s)
001B:69016D04 (0x00000000 0x2C39FFD0 0x00000001 0x01112D80) verender2.dll, VITALENGINE::CreateWorldObject()+0324 byte(s), d:\ve_sdk2\verender2\robjects.cpp, line 0166
001B:690138A2 (0x00000003 0x00000042 0x2C39FFD0 0x00000000) verender2.dll, Render_Pipeline()+0082 byte(s), d:\ve_sdk2\verender2\verender2.cpp, line 0159
001B:5505241F (0x00000003 0x00000042 0x2C39FFD0 0x00000000) vital.dll, msgSendOutside()+0047 byte(s), d:\ve_sdk2\vital2-full\pipeline manager.cpp, line 0046+0015 byte(s)
001B:55052683 (0x00000000 0x2C39FFD0 0x27AF0020 0x000010C8) vital.dll, msgEntityWasCreated()+0019 byte(s), d:\ve_sdk2\vital2-full\pipeline manager.cpp, line 0154+0019 byte(s)
001B:55057FAF (0x690669D0 0x5906D2D7 0x00000000 0x00000003) vital.dll, EN_LoadEntity()+0159 byte(s), d:\ve_sdk2\vital2-full\entity manager.cpp, line 1153
001B:550515D8 (0x5907A418 0x00000002 0x5A303AF4 0x00000000) vital.dll, lsmLoadFile()+0616 byte(s), d:\ve_sdk2\vital2-full\loadsave manager.cpp, line 0149+0014 byte(s)
001B:590462CA (0x00000000 0x00000000 0x00000000 0x00000000) Xenus.exe, LoadGameChecked()+0282 byte(s)
I REPEAT PLEASE HELP! PLEEEEEEEEEEEEEEEASE! otherwise this is A BRILLIANT GAME! (if u ignore ALL teh BUGS) :cry: :confusedb
CreateWorldObject(), pid=2397, classid=1700950635, oldpid=282, oldsmid=3722. Object already exists(dynamic).
Xenus.exe caused an EXCEPTION_BREAKPOINT in module kernel32.dll at 001B:7C81EB33
Registers:
EAX=0012E224 EBX=0BB373C8 ECX=D7B4A38E EDX=692058B8 ESI=00000000
EDI=0012E364 EBP=0012E274 ESP=0012E220 EIP=7C81EB32 FLG=00200246
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
Call stack:
001B:7C81EB32 (0x80000003 0x00000001 0x00000000 0x00000000) kernel32.dll
001B:5301F4A3 (0x0012E380 0x61657243 0x6F576574 0x4F646C72) VEDebug.dll, FatalError()+0323 byte(s), d:\ve_sdk2\vedebug\vedebug.cpp, line 0179+0019 byte(s)
001B:69015699 (0x69066DC0 0x0000095D 0x6562726B 0x0000011A) verender2.dll, VE_FatalError()+0057 byte(s), d:\ve_sdk2\verender2\bugslayer.cpp, line 0071+0017 byte(s)
001B:69016D04 (0x00000000 0x2C39FFD0 0x00000001 0x01112D80) verender2.dll, VITALENGINE::CreateWorldObject()+0324 byte(s), d:\ve_sdk2\verender2\robjects.cpp, line 0166
001B:690138A2 (0x00000003 0x00000042 0x2C39FFD0 0x00000000) verender2.dll, Render_Pipeline()+0082 byte(s), d:\ve_sdk2\verender2\verender2.cpp, line 0159
001B:5505241F (0x00000003 0x00000042 0x2C39FFD0 0x00000000) vital.dll, msgSendOutside()+0047 byte(s), d:\ve_sdk2\vital2-full\pipeline manager.cpp, line 0046+0015 byte(s)
001B:55052683 (0x00000000 0x2C39FFD0 0x27AF0020 0x000010C8) vital.dll, msgEntityWasCreated()+0019 byte(s), d:\ve_sdk2\vital2-full\pipeline manager.cpp, line 0154+0019 byte(s)
001B:55057FAF (0x690669D0 0x5906D2D7 0x00000000 0x00000003) vital.dll, EN_LoadEntity()+0159 byte(s), d:\ve_sdk2\vital2-full\entity manager.cpp, line 1153
001B:550515D8 (0x5907A418 0x00000002 0x5A303AF4 0x00000000) vital.dll, lsmLoadFile()+0616 byte(s), d:\ve_sdk2\vital2-full\loadsave manager.cpp, line 0149+0014 byte(s)
001B:590462CA (0x00000000 0x00000000 0x00000000 0x00000000) Xenus.exe, LoadGameChecked()+0282 byte(s)
I REPEAT PLEASE HELP! PLEEEEEEEEEEEEEEEASE! otherwise this is A BRILLIANT GAME! (if u ignore ALL teh BUGS) :cry: :confusedb