Stumpus
31-01-2006, 13:00
I have just played the 'Crashday' demo and would like to make a few suggestions if i may?
Being a veteran of the Carmageddon series since day one ('95) i would like to point out some improvemets that would make this game better;
Firstly during the 'wrecking match' part of the demo, i find that the inability to 'lock-on' to an opponent -as in Carmageddon externaly, whereby the camera tracks around your vehicle, 360 degrees, but keeps the selected opponent in vision at all times - hampers your ability to shoot at close quarters. Could you not make a key available to press that cycles lock-on with opponents?
The speed at which the AI opponents notch up kills is far,far too fast! There is no ability to enjoy this part of the game, since by the time you are destroyed and reset (again far too fast 2 hits and your destroyed in my opinion isn't fun), the AI has already had another 1 to 2 kills. Not good. The gulf between first and second is always about 5/6 cars...
Spacial awareness is severily lacking also, may i add. Since you *cannot* look left/right whilst in the vehicle -again in Carmageddon you could do this- it gives you a claustrophobic feeling (tunnel vision). Surely you can make the driver look left/right in the full version???
Lastly a question; will the track editor work for single player or is it only for multiplayer?
If it *is* for single player, will the AI automaticaly know the paths to take on your newly created track?
Being a veteran of the Carmageddon series since day one ('95) i would like to point out some improvemets that would make this game better;
Firstly during the 'wrecking match' part of the demo, i find that the inability to 'lock-on' to an opponent -as in Carmageddon externaly, whereby the camera tracks around your vehicle, 360 degrees, but keeps the selected opponent in vision at all times - hampers your ability to shoot at close quarters. Could you not make a key available to press that cycles lock-on with opponents?
The speed at which the AI opponents notch up kills is far,far too fast! There is no ability to enjoy this part of the game, since by the time you are destroyed and reset (again far too fast 2 hits and your destroyed in my opinion isn't fun), the AI has already had another 1 to 2 kills. Not good. The gulf between first and second is always about 5/6 cars...
Spacial awareness is severily lacking also, may i add. Since you *cannot* look left/right whilst in the vehicle -again in Carmageddon you could do this- it gives you a claustrophobic feeling (tunnel vision). Surely you can make the driver look left/right in the full version???
Lastly a question; will the track editor work for single player or is it only for multiplayer?
If it *is* for single player, will the AI automaticaly know the paths to take on your newly created track?