tenebra_uk
29-08-2006, 15:03
World Creation
2. · Terrain Painting. You can sculpt the terrain and apply textures, water, and animated grass. Various brush sizes are available for initial sculpting/painting and refined work.
3. · Trees. You can quickly generate unique and animated trees.
4. · Weather Control. You can set sky color, cloud density and velocity, and wind velocity (affects tree animation).
5. · Dynamic Day/Night Cycle. You can set various weather and lighting conditions and the game will dynamically move between them as time progresses. For example, you can have a light fog roll in during the dawn and then burn away as the sun rises.
6. · Special Effects Editor. The toolset comes with the special effects editor that was used for the NWN2 spells.
7. · Armor Customization. With over 100 different greaves, vambraces, and more, you can custom tailor armors to create your own unique looking magic items or uniforms. All armor pieces can be individually tinted with multiple colors.
8. · Object Scaling. You can scale most placeables and creatures easily, allowing you to make a tougher looking bugbear chieftain or a cat-sized baby giant spider.
9. · Enhanced Camera Controls. New camera features allow for more cinematic cut scenes.
10. · Global Scripts. The NWN2 toolset has a much more robust collection of global scripts that are ready for use in your own modules.
Usability
11. · Customizable Workspace. You have much more control over where various tools and windows are located and how much space they take up, allowing you to adjust the toolset’s focus as you wish.
12. · Improved Conversation Editor. You can pass parameters to scripts and assign multiple conditional and action scripts. A “main question node” feature makes it much easier to construct certain types of conversations.
13. · Level Baking. A semi-automated baking process creates the walkmesh for your level, which causes placeables you specify to automatically block movement without dealing directly with the walkmesh.
14. · Multi-tasking. You can have multiple areas, conversations, and scripts open simultaneously, allowing for faster content creation.
15. · Campaign System. Multiple modules can now share resources and journal data.
16. · Flexible Categories. NWN2 has no item palettes, allowing you to organize your blueprints and instances in whatever categories you’d like.
17. · Plugins. You can create plugins for the toolset, much like you can for Photoshop or 3DS Max.
2. · Terrain Painting. You can sculpt the terrain and apply textures, water, and animated grass. Various brush sizes are available for initial sculpting/painting and refined work.
3. · Trees. You can quickly generate unique and animated trees.
4. · Weather Control. You can set sky color, cloud density and velocity, and wind velocity (affects tree animation).
5. · Dynamic Day/Night Cycle. You can set various weather and lighting conditions and the game will dynamically move between them as time progresses. For example, you can have a light fog roll in during the dawn and then burn away as the sun rises.
6. · Special Effects Editor. The toolset comes with the special effects editor that was used for the NWN2 spells.
7. · Armor Customization. With over 100 different greaves, vambraces, and more, you can custom tailor armors to create your own unique looking magic items or uniforms. All armor pieces can be individually tinted with multiple colors.
8. · Object Scaling. You can scale most placeables and creatures easily, allowing you to make a tougher looking bugbear chieftain or a cat-sized baby giant spider.
9. · Enhanced Camera Controls. New camera features allow for more cinematic cut scenes.
10. · Global Scripts. The NWN2 toolset has a much more robust collection of global scripts that are ready for use in your own modules.
Usability
11. · Customizable Workspace. You have much more control over where various tools and windows are located and how much space they take up, allowing you to adjust the toolset’s focus as you wish.
12. · Improved Conversation Editor. You can pass parameters to scripts and assign multiple conditional and action scripts. A “main question node” feature makes it much easier to construct certain types of conversations.
13. · Level Baking. A semi-automated baking process creates the walkmesh for your level, which causes placeables you specify to automatically block movement without dealing directly with the walkmesh.
14. · Multi-tasking. You can have multiple areas, conversations, and scripts open simultaneously, allowing for faster content creation.
15. · Campaign System. Multiple modules can now share resources and journal data.
16. · Flexible Categories. NWN2 has no item palettes, allowing you to organize your blueprints and instances in whatever categories you’d like.
17. · Plugins. You can create plugins for the toolset, much like you can for Photoshop or 3DS Max.