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Knight_Sir_Galahad
11-10-2006, 15:31
i finished the areas of my module and i want to know how i can put zones so i can go from 1 area into another.

much appreciated

Dxon15
11-10-2006, 21:12
Area transitions under the triggers tag, select whichever ever one suits your needs. Then fill in the properties after you have placed it to point it to where you want to go.

Or doors, depedning on what you want.

Want to be even more creative and you can create scripts to move your PC anywhere after an interaction with almost anything anything.

Any help or do you need details on any of the above?

Knight_Sir_Galahad
11-10-2006, 22:24
how would i select the exact area i want it to go to because i have house interiors and other districts

Lorft
11-10-2006, 23:22
Possibly need some scripting for that, the following should be added to the "On Enter" event script for the trigger area (of possibly "on click" if you want people to click to move).

void main()
{
object oENTER = GetEnteringObject();

if (GetIsPC(oENTER) == TRUE)
{
AssignCommand(oENTER,JumpToObject(GetObjectByTag("WAYPOINTTAG")));
}
}


Where WAYPOINTTAG is the "Tag" field of a waypoint you have placed and want PCs to move to. If you want this to affect NPCs as well then remove the if statement.

However, I would personally wait until the game is out to do any scripting, we don't really know what changes there have been between NWN1 and NWN2, especially where companions are involved. If you start scripting without the ability to test the script ingame there is a good chance you will end up with a horrible mess.

Lorft

alupinu
17-11-2006, 20:18
I have started designing a basic exterior level, but I seem to be stuck on one tile, I can telescope in and out, move 360 around, but I can't move around the map. I don't seem to be able to focus on other tiles, am I missing something? is there a bug here? or is that the way it is suppose to be? :nuts:

tanita
17-11-2006, 21:20
the bug is you not reading the documentation... :-)

try ctrl-key while panning.