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roadrash
17-10-2006, 14:00
Hi guys,

We are having a few discussions in the office, and we would like some feedback from the people that actually play our games!!

We have a very simple question..

Why do people like the Neverwinter series so much?.. It is a very successful D&D title, and we would like to know why.. so we can make more games that people love to play!

So reply to this post, and let us know.. is it the rule set that matters? The Neverwinter setting? The gameplay? Do you prefer NWN over our other titles, for example D&D Online?..

Heres your opportunity to let us know what *you* like in the games....

Thanks in advance for contributing... There will also be a small prize that I will be grabbing from our cupboard, to be chosen at random from the replies (in true D&D style, Ill roll a dice to come up with a number and pick the corresponding post!)

Antrolla
17-10-2006, 14:29
Hello, I'm a moderator from the Atari Bénélux Forums.
I played the game too :)
There is one thing wich I like the most and that will be....
Creatures...
There pretty cool, very cool created... i love it.
To bad Never Winternights 2 isn't so popular in Holland :(

Dxon15
17-10-2006, 14:41
Neverwinter Nights...whats not to like. No other game is currently in existence that can compare to this one. I came to like NWN after being brought into the D@D universe via such games as the baldurs gate series and to a lesser extent icewind dale and ruins of myth drannor.

What makes nwn so special for me is quite simply the toolset. The chance to create your own modules and play them with others online is what has kept me with the game since is arrived. Quite simply you can create whatever you like, the game does not end unlike others and can go on for as long as there is someone with the will to create new content.

Apart from the toolset I have to admit I like games in which you gain experience, and level up your characters. They tend to allow for a far more engrossing storyline as you become attached to your characters allowing you to play through the game as if you were there yourself.

So with the ability to become part of an epic story, create new adventures, share them with others online and not to mention the dm client which allows even more depth to be brought to any module you create, NWN is truly a world without limits.

aphrodite1
17-10-2006, 16:59
toolset does it for me. I played all the SP campaigns and they were fine, but the ability to immerse myself and my friends in a world I make is just way over the top :D I would have quit nwn years ago if not for PW's

Dazlar
17-10-2006, 17:02
To bad Never Winternights 2 isn't so popular in Holland :(
It wasn't?

I'm from Holland and the server I went to was visited by quite a few our country. On the other hand, I heard it was very popular in Germany, don't know if there's a place it was more popular in.

---

What matters for me is firstly the roleplay, but unfortunately the offer of RPGs looks limited to me, I keep seeing the same kind of games. I keep seeing everything but roleplay games lately, especially for the PC.

Multiplayer is also an important aspect, and to my knowing NwN has been the only one that could satisfy my needs when it comes to that. Again because of the roleplay, you can't really roleplay in those places where thousands of people are (see that other thread around here somewhere - http://forums.eu.atari.com/showthread.php?t=43729 ).

I'll repeat my opinions briefly, in the form of a personal Q&A, I might edit if I see more questions.

Does it have to be D&D?
No, something new might be better, but takes more resources to create.

Does it help to have a high level cap?
Please, no, that might in fact have the opposite effect.

Does it help to have an online option?
Yes, but leave it in the hands of the players.

Do multiple playable races help?
Yes, especially if they are unique, I'm not going to play elves and dwarfs forever. Unique looks as well, not that every race looks like a rescaled base race (normally human). Adding a race just to add it is bad, it has to have meaning.

Do free bonuses help?
Not really, but they can be nice in collector's editions, unless you're adding advertisement items without reducing the purchase price.

obikes
17-10-2006, 19:10
Greetings from Spain.

I like games where I can think and have a lot of differents options for character customization. The D&D ruleset, if it is well implemented and not dumbed down, gives me that kind of game experience. So if you merge that with a good storyline, interesting NPCs and it does not become a mere kill-fest after five minutes then you will have a game I will buy.

The market is saturated with action RPGs, and MMORPGs, both of them have good things but the also have some serious defects.

Most Action-RPGs gets boring after a couple of hours, when you have killed your 100th enemy just to get a little xp and realize the story is not advancing.

MMORPGs have this same problem but its attenuated by the fact that the game IS online and you meet other people and play with them. The great problem of MMORPGs is the monthly fee. I don't play 24h a day, I don't even play everyday, so I think it would be a waste of money to pay monthly for any game.

So I have a hunger for traditional RPGs, but they also have their flaws and many of them are just plain boring. Some of them have a good rulset, good character customization, but they lack in one important thing: Story.
I remember a D&D title called "The Temple of Elemental Evil" that had this very problem: great character customization, lots of options. But after an hour or so the story vanished and the game become a mere "kill things inside the temple" .

NWN has everything I would like in a game:
- Lots of options in Character customization.
- Complicated enough ruleset, (but easy to learn). D&D
- Good story
- Good balance between killing and roleplaying
- Possibility to play it online for free.
- Once I finish the Official Campaign, and can keep playing community modules.

NWN has been installed in my hard drive since I bought it so many years ago and I intend to buy NwN2 on the release date.

Knight_Sir_Galahad
17-10-2006, 19:22
NWN has everything I would like in a game:
- Lots of options in Character customization.
- Complicated enough ruleset, (but easy to learn). D&D
- Good story
- Good balance between killing and roleplaying
- Possibility to play it online for free.
- Once I finish the Official Campaign, and can keep playing community modules.


you said it all for me lol

Zimith
17-10-2006, 19:56
NWN and the sequal are the only options for me, since they got (or will have) DM clients and a toolset. I'm a PnP fan and NWN are pretty much an opportunity for me to play D&D with awesome graphics :)

tanita
17-10-2006, 23:11
to me - and to quite a number of roleplayers in our community - nwn(2) is unique in the way it combines great graphics with (almost) total control over the worlds layout. there is no other software that let's us bring our pen&paper roleplaying adventures to the screens with so little loss; actually i don't care about the official campaigns, to us nwn is just a very sophisticated visualization tool for roleplaying - and a really fun one to use, too.

if there was a "nwn light" version, consisting only of toolset and client, we'd be happy to use that instead...

Minosha
18-10-2006, 11:44
I comming from the Bénelux.
I have played NWN1 before and that was fantasic.
So i think this part of the game is beter than the part before.

Frisk
18-10-2006, 13:18
So reply to this post, and let us know.. is it the rule set that matters? The Neverwinter setting? The gameplay? Do you prefer NWN over our other titles, for example D&D Online?..

I played NWN pretty extensively for a long time - to be specific, until World of Warcraft was released. Now I am getting bored with WoW, so I am looking for something else to occupy my time - NWN2 looks like it might fit the bill.

However, when I say I played NWN, I am NOT talking about the official campaign. Sure, I bought both expansions and played them, but what kept my interest going were two things:

1) The endless stream of community-made modules....some good, others, well...less so.

2) The toolkit and the ability to make things of my own.

I expect the same to apply to NWN2. Sure, I will buy the game the day it hits the stores and play through the OC - but whether I buy any expansions and spend months or years on the game depends ENTIRELY on the number and quality of other content that is available.

The rule set? I don't really care that much for D&D - consider it a bit kludgy, quite frankly. I have been a PnP RPGer for over 20 years - have played numerous games and a wide range of rules ... the details may be different, but over time they all feel the same. Just which rule set a game uses is pretty much irrelevant to me - it is the story that really matters.

The Neverwinter setting? I really don't care where the game is set - as long as it has a good story, and meets my expectations in other ways.

The gameplay? Nah... it is not a big factor.

Compared to D&D Online? Duh. I bought that....played for a couple of weeks and then cancelled my subscription. It just didn't live up to my expectations.

Unfortunately Atari and Obsidian have made a few decisions which may significantly reduce the chances of NWN2 being the same kind of success as NWN, but this is not the place to discuss that.

Magrus
18-10-2006, 14:56
Of all the different RPG computer games I've played NWN is simply the closest thing to table top I have played. Especially when playing on a persistent world. Yes there are a few things about the game I find annoying or would change if I could, but that is the same with most computer RPG and table top RPG. D&D is far from being my favorite RPG system but it is the one I have played for the longest and is like an old comfy jumper :)

Added to this having the toolset to build your own world is incredible, and adds a longevity to the game way past the "official" campaign. So many computer games once you have finished them are just that finished, but with all the community made stuff out of there you can keep playing and playing. Graphically as well NWN was very good when it first came out and even now I think it still looks good if a little dated. And NWN2 is obviously updating the graphics so that is somthing to look forward too.

Minosha
18-10-2006, 15:33
This is my top3 of RPG computer games.
3 NWN 1/2
2 Dragon Age.
1 Titan Quest.

Lorft
18-10-2006, 18:06
Personally I like NWN because of the community content.

Most games these days are relativly well polished (at least those that get decent sales) but often they are just a rehash of old games with predictable stories and a few gimmiks. It is by and large understandable why publishers do this - new game concepts are always a big risk rather than going for a tried and tested formula.

NWN and a few other games (Half life2/Quake community) have provided good modding tools to the community. This means that more experimental interesting content is created with little or no risk.

We have seen: Wyvern Crown of Cormyr, Counterstrike , Day of Defeat , Team Fortress and The Ship. All high quality community content that has spawned commercial versions. Behind them is a whole load more community content that is up to a quality that *could* have been commercial releases.

Of course, there is a lot of community created trash too. With a proper rating system, this is not too much of a problem to avoid though.

So in my mind buying a game with a strong community focus provides me as a player a lot more gameplay variety and 'bang for buck'. On a publishers side it prolongs the shelf life of the product, and if managed correctly creates a good brand name.

Although things are slowly changing to open the mainstream to community content, at the moment community content is still largly in the domain of the technocrates (about 30%ish of games buyers). As the current young-ens grow up surrounded with the technology of myspace, ebay etc. Emphasising the community side of things will only increase in importance.

Lorft

Frisk
19-10-2006, 14:15
Just an addition to my earlier comment.

The fact that the question was even asked worries me a bit - it is almost as if Atari does not understand what made NWN something other just a regular RPG game that you play once and then forget.

Let me clarify...

I buy quite a few RPGs - most of them I only play through once, and then they just end up obn a shelf, gathering dust. NWN was different. Not only did I play it for a few years, I also talked quite a few of my friends and collagues into buying their own copy. Why? In my case, because of the endless stream of custom-made content.

Unfortunately it looks like it will be a bit harder to make custom content for NWN2 than for NWN - we have reverse-engineered the file formats to the degree that we can create a number of things - even put some things in the game that are well.. a bit out of place ... http://i80.photobucket.com/albums/j187/vinniemc/NWN2/TANK.jpg for example - However - making certain things is currently beyond the abilities of the community - we are not yet able to make new creatures, in particular.

Still, we can create some content easily, which (as I said) is a big reason why NWN became a success and why people like me pushed others to buy it.

Unfortunately, some of the other things which made NWN a success have been largely ignored by Atari/Obsidian. This includes

1) No Linux server version (big problem for those running PWs) - I'm not talking about a Linux client, which is pretty much impossible because of the reliance on DirectX...just the server.

2) DM client being a last-minute addition

3) Huge files required for mods with large exterior areas (a big problem for PWs, as well as less well known module authors - people may not download their mods to try them out)

I am going to buy NWN2 on the day it hits the stores, but whether I will recommend it to my fellow players like NWN - that remains to be seen - I hope NWN2 does not end up like Obsidian - something which looks good, I play through once and then put on the shelf.

NWATA
19-10-2006, 16:22
It has many thing's that make it a GREAT game

Custom feature's e.g. Character's

Toolset, makes player's feel like game devs :rolleyes:

Great storyline with unsuspecting twists

Downloadable content

Great online community + Website

Not your average RPG, It has a deeper story than others

And finally, the fact it has that quality assured logo on it :atari:

Al_Simmons
20-10-2006, 04:52
Adherence to the DnD rules.

-al

vertmort
22-10-2006, 00:17
Ok What makes Neverwinter Nights A cut above the rest (I reserve jugement on NWN2 for the moment till I get my hands on finnished code)

Varied possibility for character customisation (thanks to D&D 3.0 ed Ruleset)
Good Storyline with characters (PC, Henchpersons and NPC) You care about.
Toolset (My biggest gripe with KotOR and KotOR2 (Thanks a bunch consoles) That)
User created content helps sense of comunity

Webslinger
22-10-2006, 02:37
The main reason why so many people enjoy NWN is the because it's not only a game--it's a game maker. After you finish the main quest, you can create other modules for other people to play. So, the toolset is what really sets the Neverwinter Night series apart from other games. Also, the first Neverwinter Night game had excellent patch and developer support from Bioware. I hope the tradition continues from Obsidian Entertainment and Atari.

In terms of D&D and games in general, if the story is horrible, I won't enjoy the game. Many of the guys from Obsidian Entertainment who are developing Neverwinter Nights 2 came from Black Isle studios, which created Planescape Torment (Chris Avellone), Baldur's Gate series, Fallout series, and the Icewind Dale series. In my opinion, with the exception of the Icewind Dale games, these RPGs contained excellent stories (in particular, Planescape Torment). Great characters, good dialogue writing, and an excellent story are what make games fun to play for me.

By comparison, though, I hated Oblivion (Bethesda); the writing, I felt, was horrible; the dialogue was bland (and everyone sounded the same); the personality/persuasion system was insipid (and seemed dumbed down for console players); and after I finished the main quest, I uninstalled the game from my system. I can't remember any of the characters, and I can't remember doing anything fun. Yes, this game sold well, and many people love Oblviion--but I can't stand it. Open-ended, directionless meanderings, badly written dialogue, all make for boring gameplay. I will say I felt the graphics were amazing (kudos to the art designers), but I was still bored out of my skull. I am cringing at the thought Bethseda is developing Fallout 3. In my opinion, that project would be better off back in the hands of Obsidian Entertainment (and my second choice would be Bioware).

For me, if the story is boring with boring characters (and if I can't choose interesting interactions), then the game is boring. I don't normally enjoy first person shooters, for example, but because F.E.A.R. presented a relatively interesting story, I enjoyed playing that game. I doubt anyone will say The Longest Journey series (with Dreamfall) are ground breaking in terms of gameplay, but I doubt (with a few exceptions) that gamers will completely hate those games because the storywriting in them is so good. In particular, Dreamfall was almost like reading a good book or watching a decent movie. Indigo Prophecy, an Atari published game, was also decent because the story was compelling; I didn't think the ending was great, but I played the game until the very end because I wanted to solve the mystery. The story in that game drew me in and hooked me.

Anyway, I pre-ordered Neverwinter Nights 2, because I know many players will be creating great modules with good stories, and I also knew Chris Avellone did some of the story writing for Neverwinter Nights 2. Anyone who was responsible for the writing behind Planescape Torment is a genius as far as I'm concerned. Even Knights of the Old Republic II had a great story (until the ending was chopped due to Lucasarts forcing a rushed release, but I'm sure Team Gizka will fix that with its restoration project). Chris Avellone has been consistenly excellent when writing or producing engaging RPG game stories.

InhumanOne
22-10-2006, 10:08
I am not sure if I can add much to all whats mentioned above but lets try it.


I am sure that Atari is aware of the many MMORPG´s that have been released or are going to be released.

I personly tried a few, world of warcraft and guild wars, but they both lacked in a lot of aspects that neverwinter nights was great in. Neverwinter Nights has spoiled me tremendously.

I personly would not want a world with milions of players in it, most are little kids that think talking L33t is cool. And you cant bann them either or ask them to be banned. Furthermore its usually a rather fake world. creatures keep respawning and everyone does the same quests which destroys the meaning of it all completely. why kill a certain person if millions of other players did it too and millions after you will do it as well?

A monthly fee is just rediculous.

What I really like about nwn is the smaller number of players, a server with 40-50 people can be a lot of fun, your friends will be easy to find and it allows much great roleplay since you keep seeing familiar faces while new people visit the server almost every day as well.

I know nothing else about D&D than what I learned from neverwinter nights and other players of nwn. Its a great setting for anyone I believe since it both has the familiar races such as orcs, goblins, trolls and such but it also has more unique races that arent seen elsewhere such as slaadi, drow, bladelings and bugbears. Same goes for spells. There are the familiar ones such as fireballs and lightning but also more exotic ones like horrid wilting, magic missles and stone to flesh.
And also for the classes. Other rpg's also have familiar classes when you look at most of the base classes, but the bard is something not seen elsewhere. And when you look at the prestige classes it blows everything else away.

And it does not end with that since you can be several classes at once and if you let 10 people build a pure fighter they all would be different at level 20. One could be an archer, another could be a dual wielder with ligh armor and another could be a knight in heavy armor with a greatsword. Some would focus on constitution and others on strenght and they could pick different skills as well.

The number of different builds is really going into the millions I think.

I am not sure about how much different suits are put in the final version of nwn2 but this would have to be a lot since the ability to change each individual part of a suit has been removed. This was a very strong point of nwn1 since it allowed for millions of possible armor combinations. Especially since it had six colors. It troubles me that in nwn2 some parts of an outfit cant be changed in color.

If enough different suits are put into the final version all players will look unique still. Hopefully tattoos will be in as well.

I gues the keyword of nwn is customizability.

you can build any world you like and put it online and others dont need to download it. Only hakpaks need to be downloaded. I have seen some amazing worlds in nwn1 and I believe that especially outdoor areas will suprise me many times in nwn2. Allowing indoor areas to be colored adds a lot too. I really like how a castle can look different, it can be dark, it can look old, it can look wealthy. there are so many styles allowed because of the color changing. The scaling is a great addition as well.

Taneli
23-10-2006, 04:38
Reason why I still play NWN is community. I am now 33 year old, nearly 34. While I was bit yonger like 1988 I start to playing D&D so I do have to admid that ruleset make a huge difference. It is same like my first "computer" Basic 2000. I still kind of feel familiar with basic language. So I still feel this warm feeling when playing D&D.

But back to the question. When I grow old my gaming friends get older allso and our community kind of split out. It was not possible to play like every weekend anymore, now I am lucky if I can play once in a year.

I am huge fan of Baldur's Gate serie (really loved that first one) and allso all these Dead Knights of the Krhynn and so. What make NWN special and reason to buy it was DM option and toolset. I have to admid that I have NEVER played orginal NWN even to episode 2. But I have played kind of long time for servers like Sanctuary (our own finnish server), Myth Drannor and so.

So I guess I am trying to say that possibility to being a DM, building a new PW, ability to play again roleplaying game with good friends and so. That is main reason why I really love NWN. Kind of remains me (in some weird way) for old classic Mech Force from Amiga. That was allso game what I did play more then 3 years with my friends :bravo:

Orsos
24-10-2006, 18:51
My $0.02 worth on what makes a game great

- Staying true to D&D rules, monsters, characters
- Non-linear gameplay that truly tailors to the D&D char you use
- Ability to be good/neutral/evil depending on which you want - although I'd like to see more evil games
- Ability to detail customise your character and not seem like every other character
- Ability to build my own games and run my own campaign
- Available to download from online and run on any pc I own - as long as I only have one instance per licence I have.
- Automatic patching of game
- Strong graphics
- Good multiplayer community and mod community

What will explicitly turn me off buying a game
- Monthly charge. No matter how much I love the AD&D/D&D universe, if you were to charge a monthly fee, I wouldn't buy the game. I have on the other hand always bought the expansions. Although I can understand the obvious business model attraction of a monthly subscription.

NWATA
25-10-2006, 01:23
My $0.02 worth on what makes a game great

- Staying true to D&D rules, monsters, characters
- Non-linear gameplay that truly tailors to the D&D char you use
- Ability to be good/neutral/evil depending on which you want - although I'd like to see more evil games
- Ability to detail customise your character and not seem like every other character
- Ability to build my own games and run my own campaign
- Available to download from online and run on any pc I own - as long as I only have one instance per licence I have.
- Automatic patching of game
- Strong graphics
- Good multiplayer community and mod community

What will explicitly turn me off buying a game
- Monthly charge. No matter how much I love the AD&D/D&D universe, if you were to charge a monthly fee, I wouldn't buy the game. I have on the other hand always bought the expansions. Although I can understand the obvious business model attraction of a monthly subscription.

Ditto superg

Wisperer
26-10-2006, 01:47
I injoy the game (any game that i play) when theres a lot of content. I have really injoyed the series "a hunt through the dark".
Because of the modules that other players can make and share the games fun facter is extended way past most other games life time.

Lariam
30-10-2006, 18:59
Why is NWN so great? Well...

* It is D&D.

* It comes with the toolset and thus with the community-made modules.

* It is set in Forgotten Realms (not saying that one set in Eberron, say, wouldn't be interesting, too).

And all that has been executed very well. I mean, good stories, interesting characters, nice *enough* looks, good implementation of the rules in a computer game, etc., are naturally needed in order for a game to become such a classic. But give me a well done D&D CRPG that comes with a toolset and is set in the Realms (or Eberron), and I'll buy it. :)

Cheers,

Lariam

eddie72
06-11-2006, 14:53
Hi guys,

We are having a few discussions in the office, and we would like some feedback from the people that actually play our games!!

We have a very simple question..

Why do people like the Neverwinter series so much?.. It is a very successful D&D title, and we would like to know why.. so we can make more games that people love to play!

So reply to this post, and let us know.. is it the rule set that matters? The Neverwinter setting? The gameplay? Do you prefer NWN over our other titles, for example D&D Online?..

Heres your opportunity to let us know what *you* like in the games....

Thanks in advance for contributing... There will also be a small prize that I will be grabbing from our cupboard, to be chosen at random from the replies (in true D&D style, Ill roll a dice to come up with a number and pick the corresponding post!)

The diverse selection of fantasy races. The diverse selection of not only character classes but prestige classes. The D&D style feel to the game. The complex story line of well done D&D games and that NWN games are not just hack & slash games but you have to think to survive and not just blindly run into room after room with a sword and shield and expect to live.

I also love the complex character creation screen as you have so much you can customize to be sure your character is not like any other character in the entire game even if you play on-line.

And hell I've liked the D&D pen & paper game since I was a little toddler and unlike some other games with the D&D name *cough* DDO *cough* this one actually follows the pen & paper game as well as any computer game possibly could.

CHighwind
06-11-2006, 17:01
Why do I like the NWN series so much?

Well let me start off by saying that in general I love RPG's (both japanese and western ones) for their stories and plots and very in depth character development. Playing a game that has nice gameplay is one thing, but getting attached to characters is a whole different art.

That said, I must say that I was very disappointed with the original NWN in terms of story and characters. It all felt very bland and lifeless to me, the world wasn't interesting either. It wasn't anything I hoped for, because I was hoping for something more like the Baldur's Gate series.

So that's when I decided to see what the online world was like, I read something about roleplaying, and it had me interested because I've never done that before. (I'm 20, and have never seen a dice other than a 6 sided one)

Long story short: I found out there were a lot of very interesting modules online that have been created by people who enjoy creating characters that would make the ones from NWN seem shallow, it was a whole new level of interaction. Way better than the mindless grinding you see in other online games.

As for NWN, I think it is really good they shipped it with a complete toolset, but I wouldn't like to see the game without a very good single player experience. If I would hear the story of NWN2 would be as bad as in the first game, I would have never preordered my copy.

barticox
09-11-2006, 19:44
Whats great about nwn?

Being an old crusty, I remember the business of buying and painting hundreds of pounds worth of D&D stuff, figures and sceneryand then having to paint them and then finding a space arround 10ftx6ft (3mx1.8m for you lot over the chanel)....well, add to being rid of all that hard work and expence you have the interaction with other players (I reccon single player is only good for practice)
Overall....Briliant! I first anticipated this game in 1980. :o

Best feature?.....mod files!
Wish list?....ever improving beautifull scenery and detail, first person veiw would be nice (realy, first person should be mandatory for realism, like Morrowind)
Cavalry sometime please? :rolleyes:

Complaints......Fully trained fighters in full armour equiped with quality weapons should be able to dice up even the trickyest sneaking, slippery hoody. The game is too favourable for stealth characters. :nono:

Overall though 10sur10 mdr1

HarrietR
16-11-2006, 22:54
Well I have to say, I'm not usually that bothered by coputer games, i used to be a die hard nintendo, zelda kinda girl but neverwinter captured me - the stories are really involving, I like exploring the companions characters and those I meet, I like the adventuring and randomnes of it, basically it is great. I didnt play D&D on line but I did watch it to see if I fancied it and it didn't seem as cool, i think it has an undefinable characteristic that can appeal to everyone, no matter what you look for in a game, its in neverwinter. If, like me, you are essentailly female and like knowing about things and people, know problem, if like one of my friends you like bashing the **** out of things, again, no problem, if you like being an indestructable mage, guess what... no problem. Neverwinter really does have it all.

Shedding
26-11-2006, 01:55
I've played countless games. Almost every single RPG available since 1980 until now. I've played many MMORPGs, RPGs, etc. What brings me to an RPG is the sense that I am doing something with my character that will advance him. The experience and gaining that power to submit my will unto the enemy. To gain the admiration of the NPC's. To strive to kill that monster that was incredibly difficult to beat before. It brings me back to emerald and ruby in Finaly Fantasy 7.. It was exhilarating to finally be able to kill them. The real big problem with MMORPG's is that you start well, you keep going.. and about a year or two.. you sit down and think.. WTF am I doing with my time. Having to be on the MMORPG for 12 hours straight every day just to get somewhere. It is wanting to know what is around the corner, finding that arcane hidden spell that grants you more power. Or going on a quest to get you a part of a scroll that if you put together, it will give you a spell unlike any other. The online feature of NWN makes the game even better, because now you are inside of the game with people. Each one bringing to the table their own set of skills. One really big put off by NW2 is the game feels laggy.. I have the fastest computer available as of right now (6800 extreme with Nvidia 7950 card, Raid 0 Raptor drives, 4GB of Corsair RAM, and a peltier unit to overclock the CPU to 3.6GHz). The game simply feels like it needs more polishing in the quickness department. Other than that the game would be perfect.

InhumanOne
26-11-2006, 10:23
I dont think that any other game franchise could give me the same experience as the nwn series, unless it is also made by Bioware of course. They got the magic and only they know how to use it.

No matter how detailed an NPC is scripted and written to be, it can never compete with a Dungeon master possesing one or a player character.

Neverwinter Nights could get pretty much every emotion from me. It made me laugh at weird quirks of other characters, it made me cry when my character lost a loved one, it made me angry when my character felt angry, and it made me feel touched at my character's wedding.

I also made a wide variety of wonderfull people online. I made a very good friend 3 years ago and we are still good friends and e-mail each other and talk over MSN. She also met her boyfriend through nwn and is living together with him over a year now.
Furthermore I made friends from people all over the world. Israel, Portugal, America, England, Finland, Denmark,Italy, France, Germany and of course from my own country Holland too.

I really would go as far as saying that nwn changed my life for the better. It helps me learn more about other countries and cultures and learns me to understand them better. I am a guy but my female character which I tried to play as realistic as possible learned me a lot about women. I can really understand them a lot better now.

When I began playing I didnt even know what roleplay was, but I learned to do it better and better over the years. first people werent interested in my characters and roleplay but now I often get compliments on rp events that I set up and they compliment me on the detailed biography I gave my main character. I learned a lot about story development, what makes a good character and what can break them, and how I can make a character that is not only fun for myself to play but also a great deal of fun for other players. We play this game together after all and we all want to have fun.

so Thanks Bioware, for all the great things they gave us and keep giving us. They never got greedy with weird fees or anything and gave us free content in patches while they didnt have to. No other developer has done such an amazing job as Bioware has. with most you can be happy if they make 2 patches. and Bioware still supports nwn after all these years. now that is dedication and all other developers should take Bioware as an example.

insane27
05-12-2006, 17:50
I love RP games, that´s why I support this game...and when something comes up I download it or I buy it..so ATARI you are the best..congratulations, also you could some RPgames in the future, like shadowrun...it combines the future, magic spells and the big weapons, could be good, but I will suggest to improve before NWN2, people didn´t merge on it at all, we need more frekkis there playing NWN2.

sinisterseraph
13-12-2006, 08:57
a solid single-player experience. i play enjoy playing games that immerse me in an unfolding story, and i find that RPGs do this better than any other. seeing my character develop as the story unfolds is a rewarding experience.

NWN is even better at this because with its adherence to the D&D 3.0 rules it keeps me thinking about my actions and how i build my character.

immersive, involving, intuitive.

Gorkk
17-01-2007, 08:52
Some things among others: [list] Good RPG setting (although too tied by being D&D3, limiting developers creativity). Good implementation of the ruleset (D&D3) it uses, with hardcore rules.
Good gameplay
Linux support!
No DRM very quickly after release of the game, letting people play without the CD in the drive, and not f*cking up their computers and the perfs of the game
Good UI
Good toolset, as well as great MP support (including Linux servers)
Good support[/quote] To sum up: quite everything that was in NWN and is no longer in NWN2 :nono: (hence it's not what I liked in NWN series, but in NWN and addons only)

Firefairy
26-01-2007, 00:10
Colorado, US here.

For me it's the resemblance to actual interactive roleplaying in the game itself, lots of conversational choices and character customization and so on, and the fact that we don't have to pay for online play or worry that online play will stop being available because the company doesn't feel like running the servers any longer.

Custom content is definitely a bonus as well- both in the form of community-created modules and in being able to tweak the things in the main campaign that bug you without breaking the whole thing. For example, I happen to like more vivid colors than the defaults. I can change one file and see precisely what I want to see, without having to worry that I've created some glitch that will break my saves. IN NWN, anyway, I haven't messed with 2's guts at all yet; I'm still getting the feel of it.

Then there's the fact that has already been mentioned- there are very few RPG's coming out, and most of them are wander-and-kill with a plot sort of splashed over the top. Bleh.

FF

kalniel
30-04-2007, 18:19
This still going or have you had enough feedback? :)

Immelmann
10-07-2007, 13:23
I like the NWN series for the gameplay and user interface controls. It is so easy to use my that I have caught my cat playing the game, tonguegre

I liked everything about NWN2 except the way you changed character control. Default setting should be "puppet mode" as was in NW1.

Balder's Gate was great, NWN1-2 even better. Keep up the excellent work :nuts:

bushnell404
04-09-2007, 13:33
My favorite part of NWN2 was earning the castle and all the options around ruling a domain, having played AD&D many years ago I loved owning a peice of land and working with the King whilst I could micro manage taxes/crops/merchants or just leave it to my henchmen to look after whilst I went adventuring which usually resulted in another threat to the kingdom or just my part of it upon returning.