kalniel
10-01-2009, 13:16
Kudos to Brako_UK for being pro-active on this one, the developers have been in contact and might be checking out these forums when they have more time.
Hey there
I have forwarded your request for a Q&A to the Xbox development team… if they can somehow find time I think we all agree it would be interesting, but at this point in the development cycle nobody has much time even for sleep so anything “secondary” has to be considered carefully. Thanks for your support and interest, I hope you will be happy with the final result of our work.
Regarding the forums he had this to say:
I think we will meet again there sometime soon… We are trying to keep up on following the discussions there
So guys.. best behaviour - Simbin are watching :p
With that in mind I'll start compiling some potential Qs for them to look at as and when they get any free time - so don't assume they will get answered (the game's gotta have higher priority!), but if they do then it'll be a bonus :)
Feel free to make some suggestions for questions in this thread - I'll create a clean list from suggestions here.
Questions so far
Gameplay
Will the game feature any data logging/telemetry?
Night racing?
Dynamic weather?
Will you be able to choose fuel only or tires only when pitting? Any other settings possible during pitstops?
Does Race Pro support time acceleration during single/online races?
Does the cockpit view support "Look To Apex" feature as well?
Is there a photomode function?
Are there any time penalties for collisions/going off track? (I'd hate the game to have GRiD corner cutting antics)
Is there an option to race against lap time ghosts (your own and/or someone else) with a choice of one or the other?
Will tuning setups be able to be saved?
To what extent will pitting repair damage to the car. Cosmetic, engine or both. Is there an option to what you want repairing?
This may seem trivial, but from all the gameplay videos that I've seen, the HUD tachometer always seems to redline at 7000 rpm, no matter what car is being used. Will this be changed for the Final Game? And also, will it be possible to change to a "digital" tachometer similar to Forza 2?
Will you be able to set your fuel load before the race?
Will turning off the assists allow faster times by a skilled driver?
With the super bee Charger being a promotion car when pre-orded from various shops, will this car be then mixed into another class or have SIMBIN given it it's own particular event in career mode?
Online
Will multiplayer feature qualifying, and the option of rolling/standing starts?
Will success ballast be a Feature (Online)?
Are we going to be able to mix classes in Multiplayer races?
How does the scoreboard function? Is there a scoreboard for each car, class or track? Will there be the ability to filter aids on/off ?
Will there be an online scoreboard (website not live)?
Can tuning setups from scoreboard times of other people be downloaded, and is there an option to 'lock' the setups on the upload?
Will there be any automatic kicking of players from races if they start going the wrong way round the track?
Will the host be able to limit the controller type (Wheel vs Pad) of the users joining the session?
DLC
Will any DLC approach the type like STCC for Race Pro, or will it be limited to single tracks and cars?
What will future DLC consist of, tracks, cars or maybe even whole new car classes?
With early rumours flying around that Race PRO will feature monthly DLC,is this actually the case or have SIMBIN decided to spread them out over a longer period?
Community
Will you be arranging any Developer versus Community events, so you can show us how it's really done?
Hardware/technical
Will you be able to look left/right using the D-pad on the wheel?
Can they confirm support for the fanatec 911 turbo S wheel for race pro, and if so, will they be utilizing the LED's on the wheel to add cool functions like displaying gear changes and speed?
Will anything be noticeably different with Lizard compared to the engine you have used in the past for the PC?
Will there be a way to move/backup your save game files but at the same time avoiding exploits?
Hey there
I have forwarded your request for a Q&A to the Xbox development team… if they can somehow find time I think we all agree it would be interesting, but at this point in the development cycle nobody has much time even for sleep so anything “secondary” has to be considered carefully. Thanks for your support and interest, I hope you will be happy with the final result of our work.
Regarding the forums he had this to say:
I think we will meet again there sometime soon… We are trying to keep up on following the discussions there
So guys.. best behaviour - Simbin are watching :p
With that in mind I'll start compiling some potential Qs for them to look at as and when they get any free time - so don't assume they will get answered (the game's gotta have higher priority!), but if they do then it'll be a bonus :)
Feel free to make some suggestions for questions in this thread - I'll create a clean list from suggestions here.
Questions so far
Gameplay
Will the game feature any data logging/telemetry?
Night racing?
Dynamic weather?
Will you be able to choose fuel only or tires only when pitting? Any other settings possible during pitstops?
Does Race Pro support time acceleration during single/online races?
Does the cockpit view support "Look To Apex" feature as well?
Is there a photomode function?
Are there any time penalties for collisions/going off track? (I'd hate the game to have GRiD corner cutting antics)
Is there an option to race against lap time ghosts (your own and/or someone else) with a choice of one or the other?
Will tuning setups be able to be saved?
To what extent will pitting repair damage to the car. Cosmetic, engine or both. Is there an option to what you want repairing?
This may seem trivial, but from all the gameplay videos that I've seen, the HUD tachometer always seems to redline at 7000 rpm, no matter what car is being used. Will this be changed for the Final Game? And also, will it be possible to change to a "digital" tachometer similar to Forza 2?
Will you be able to set your fuel load before the race?
Will turning off the assists allow faster times by a skilled driver?
With the super bee Charger being a promotion car when pre-orded from various shops, will this car be then mixed into another class or have SIMBIN given it it's own particular event in career mode?
Online
Will multiplayer feature qualifying, and the option of rolling/standing starts?
Will success ballast be a Feature (Online)?
Are we going to be able to mix classes in Multiplayer races?
How does the scoreboard function? Is there a scoreboard for each car, class or track? Will there be the ability to filter aids on/off ?
Will there be an online scoreboard (website not live)?
Can tuning setups from scoreboard times of other people be downloaded, and is there an option to 'lock' the setups on the upload?
Will there be any automatic kicking of players from races if they start going the wrong way round the track?
Will the host be able to limit the controller type (Wheel vs Pad) of the users joining the session?
DLC
Will any DLC approach the type like STCC for Race Pro, or will it be limited to single tracks and cars?
What will future DLC consist of, tracks, cars or maybe even whole new car classes?
With early rumours flying around that Race PRO will feature monthly DLC,is this actually the case or have SIMBIN decided to spread them out over a longer period?
Community
Will you be arranging any Developer versus Community events, so you can show us how it's really done?
Hardware/technical
Will you be able to look left/right using the D-pad on the wheel?
Can they confirm support for the fanatec 911 turbo S wheel for race pro, and if so, will they be utilizing the LED's on the wheel to add cool functions like displaying gear changes and speed?
Will anything be noticeably different with Lizard compared to the engine you have used in the past for the PC?
Will there be a way to move/backup your save game files but at the same time avoiding exploits?