chrisj
02-02-2009, 22:43
hi
I have downloaded (from gamesplanet) a copy of my horse and me 2 for my daugther, but when we come to use it, we get an error containing the words
.\dxrenderer.cpp(787): 0x8876086C: GLUT_ERROR: Could not create device. Error: D3DERR_INVALIDCALL
This happens on two machines, one a desktop, one a laptop, with the same result.
My Horse and Me (the predecessor to My Horse and Me 2) works fine on these machines.
The desktop has a radeon 9200 card, and I have direct X 9c installed, which is working fine.
The download requirements mentioned pixel and vertex shading as a requirement, but that is listed as a requirement for My Horse and Me 1 and we have no trouble running that. Also I think Radeon 9200 has at least some version pf pixel and vertex shader. So unless My Horse and Me 2 has a much stronger requirement (not specified in the download spec) then that can't be reason.
Any suggestions?
thanks
chris
I have downloaded (from gamesplanet) a copy of my horse and me 2 for my daugther, but when we come to use it, we get an error containing the words
.\dxrenderer.cpp(787): 0x8876086C: GLUT_ERROR: Could not create device. Error: D3DERR_INVALIDCALL
This happens on two machines, one a desktop, one a laptop, with the same result.
My Horse and Me (the predecessor to My Horse and Me 2) works fine on these machines.
The desktop has a radeon 9200 card, and I have direct X 9c installed, which is working fine.
The download requirements mentioned pixel and vertex shading as a requirement, but that is listed as a requirement for My Horse and Me 1 and we have no trouble running that. Also I think Radeon 9200 has at least some version pf pixel and vertex shader. So unless My Horse and Me 2 has a much stronger requirement (not specified in the download spec) then that can't be reason.
Any suggestions?
thanks
chris